A few ideas on civilian artefacts

Here are a few ideas I came up with on the topic of artefacts and other socketables.
Cooking bonuses:
Venison Expertise. Wearing clothing with this bonus adds +x% purity to all foods produced with recipes using deer meat. The element could depend on the purity element of the artefact slotted, if that's ever implemented.
Carnivore Cooking. +x% purity to all foods produced with bear meat.
Rodent Roasting. +x% purity to all foods produced with beaver, and rabbit meat.
Vermin Spicing. +x% purity to all foods produced with snake, frog, crab, cricket and snails.
Fish frying. +x% purity to all foods produced with fish.
Butchery bonuses:
Venison cutting. Wearing clothing with this bonus adds +x% purity to all cuts and steaks cut from deer carcasses.
Bear chopping. adds +x% purity to all cuts and steaks cut from bear carcasses.
Rodent gutting. +x% purity to all cuts and steaks from beaver and march hare carcasses
Poultry plucking. +x% purity to meat gained from butchering a plucked turkey.
Fine mincing. +x% purity to all meat shreds gained from butchering.
Fishing bonuses:
Fish catching. Wearing clothing with this bonus adds +x% purity to any fish caught
Bait use. Decreases wear on bait
Farming bonuses:
Fertilizing. Wearing clothing with this bonus increases the efficiency of using fertilizers
Farming. Decreases the time it takes to plant seeds, and harvest crops.
Mining bonuses:
Digging speed. Wearing clothing slotted with this bonus decreases the time it takes to mine out boulders, and chip them.
Tunneling. Reduces the phlegm drain of mining out boulders
Cooking bonuses:
Venison Expertise. Wearing clothing with this bonus adds +x% purity to all foods produced with recipes using deer meat. The element could depend on the purity element of the artefact slotted, if that's ever implemented.
Carnivore Cooking. +x% purity to all foods produced with bear meat.
Rodent Roasting. +x% purity to all foods produced with beaver, and rabbit meat.
Vermin Spicing. +x% purity to all foods produced with snake, frog, crab, cricket and snails.
Fish frying. +x% purity to all foods produced with fish.
Butchery bonuses:
Venison cutting. Wearing clothing with this bonus adds +x% purity to all cuts and steaks cut from deer carcasses.
Bear chopping. adds +x% purity to all cuts and steaks cut from bear carcasses.
Rodent gutting. +x% purity to all cuts and steaks from beaver and march hare carcasses
Poultry plucking. +x% purity to meat gained from butchering a plucked turkey.
Fine mincing. +x% purity to all meat shreds gained from butchering.
Fishing bonuses:
Fish catching. Wearing clothing with this bonus adds +x% purity to any fish caught
Bait use. Decreases wear on bait
Farming bonuses:
Fertilizing. Wearing clothing with this bonus increases the efficiency of using fertilizers
Farming. Decreases the time it takes to plant seeds, and harvest crops.
Mining bonuses:
Digging speed. Wearing clothing slotted with this bonus decreases the time it takes to mine out boulders, and chip them.
Tunneling. Reduces the phlegm drain of mining out boulders