Page 1 of 1

A few ideas on civilian artefacts

PostPosted: Wed Feb 20, 2013 8:09 pm
by martinuzz
Here are a few ideas I came up with on the topic of artefacts and other socketables.

Cooking bonuses:
Venison Expertise. Wearing clothing with this bonus adds +x% purity to all foods produced with recipes using deer meat. The element could depend on the purity element of the artefact slotted, if that's ever implemented.
Carnivore Cooking. +x% purity to all foods produced with bear meat.
Rodent Roasting. +x% purity to all foods produced with beaver, and rabbit meat.
Vermin Spicing. +x% purity to all foods produced with snake, frog, crab, cricket and snails.
Fish frying. +x% purity to all foods produced with fish.

Butchery bonuses:
Venison cutting. Wearing clothing with this bonus adds +x% purity to all cuts and steaks cut from deer carcasses.
Bear chopping. adds +x% purity to all cuts and steaks cut from bear carcasses.
Rodent gutting. +x% purity to all cuts and steaks from beaver and march hare carcasses
Poultry plucking. +x% purity to meat gained from butchering a plucked turkey.
Fine mincing. +x% purity to all meat shreds gained from butchering.

Fishing bonuses:
Fish catching. Wearing clothing with this bonus adds +x% purity to any fish caught
Bait use. Decreases wear on bait

Farming bonuses:
Fertilizing. Wearing clothing with this bonus increases the efficiency of using fertilizers
Farming. Decreases the time it takes to plant seeds, and harvest crops.

Mining bonuses:
Digging speed. Wearing clothing slotted with this bonus decreases the time it takes to mine out boulders, and chip them.
Tunneling. Reduces the phlegm drain of mining out boulders

Re: A few ideas on civilian artefacts

PostPosted: Wed Feb 20, 2013 10:07 pm
by Ass_Kraken
Although more civilian artifacts would be nice, there's too many split up bonuses in your suggestion. I'd prefer if there was just a butchering one that sped up butchery to replace all the meat ones, one mining one, one farming one and one fishing one.

Artifacts adding to purity just seems like an annoying mechanic, but it could be interesting in conjuction with jorb's proposition of inflating the purity values.

Re: A few ideas on civilian artefacts

PostPosted: Thu Feb 21, 2013 6:40 am
by Mereni
lol, I see some people having a Lot of outfits if this were to happen. I like it.

Re: A few ideas on civilian artefacts

PostPosted: Tue Jun 04, 2013 11:17 am
by martinuzz
Bumping this thread, since I think it would go well with the new food system.

Re: A few ideas on civilian artefacts

PostPosted: Tue Jun 04, 2013 11:42 am
by Procne
TBH I find +% purity bonuses lackluster and boring. Maybe something more imaginative and varied?

- reducing eating time
- increasing healing values
- chance to use less ingredients in recipes which use multiple ingredients of the same kind. Like mushroom pies, aztec abattoirs etc. Or reduced amount of flour / water / oil etc. needed
- increased chance to create byproducts like gellatinous lard or gingerbread man
- chance to create duplicate dish while cooking
- decreased times and phlegm costs of cooking / baking
- chance to create "perfect" food, which has slightly increased gluttony values and counts as new type of food when gluttoning (to combat invariance penalty). For example you create 4 regular pumpkin pies and 1 perfect. You eat 4 regular pies, your invariance meter is 2. You eat perfect one and invariance is reduced to 1

Re: A few ideas on civilian artefacts

PostPosted: Tue Jun 04, 2013 7:59 pm
by Eniac
Nice ideas !! especially the reduced eating time on e im having problems of that slow eating and when i eat like 5 pumpkin pies its like i ate 4 so because of the slow eating i lose a pie

Re: A few ideas on civilian artefacts

PostPosted: Wed Jun 05, 2013 1:01 am
by pistolshrimp
You forgot the mushroom hunting artifact.

Re: A few ideas on civilian artefacts

PostPosted: Wed Jun 05, 2013 11:59 am
by martinuzz
Procne wrote:TBH I find +% purity bonuses lackluster and boring. Maybe something more imaginative and varied?

- reducing eating time
- increasing healing values
- chance to use less ingredients in recipes which use multiple ingredients of the same kind. Like mushroom pies, aztec abattoirs etc. Or reduced amount of flour / water / oil etc. needed
- increased chance to create byproducts like gellatinous lard or gingerbread man
- chance to create duplicate dish while cooking
- decreased times and phlegm costs of cooking / baking
- chance to create "perfect" food, which has slightly increased gluttony values and counts as new type of food when gluttoning (to combat invariance penalty). For example you create 4 regular pumpkin pies and 1 perfect. You eat 4 regular pies, your invariance meter is 2. You eat perfect one and invariance is reduced to 1


all good ideas

Re: A few ideas on civilian artefacts

PostPosted: Thu Jun 06, 2013 12:41 pm
by iotuegli
good ideas, deserve to be implemented

however a % of purity gained is easier adding some points to the bigger element