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New Idea! Pavement.

PostPosted: Tue Jan 29, 2013 11:13 pm
by gabbe88
Add bonuses to Pavement.
For example:
- Walking on Pavement adds a little speed.
- Running on Pavement adds a little speed and decrease Phlegm drain.
- Carrying objects on paved ground adds a little speed.
- Using Wander and forage on paved ground decrease Phlegm drain.
- Pulling sleds on pavement is faster.*

This would give people a reason to make roads.

Edit: Onionfighter*

Re: New Idea! Pavement.

PostPosted: Tue Jan 29, 2013 11:15 pm
by Dallane
This would be very nice to have.

Re: New Idea! Pavement.

PostPosted: Tue Jan 29, 2013 11:31 pm
by Onionfighter
Pulling sleds on pavement is faster.

Re: New Idea! Pavement.

PostPosted: Sat Feb 02, 2013 12:47 am
by thearosen
Onionfighter wrote:Pulling sleds on pavement is faster.

^ All of this ¦]

Re: New Idea! Pavement.

PostPosted: Sat Feb 02, 2013 1:05 am
by Droj
Running on pavement costs no Phlegm! ¦]

Re: New Idea! Pavement.

PostPosted: Wed Jul 01, 2015 7:29 am
by Joar79
I was thinking about this also. All different grounds should change the speed of your character. ex. walking in swamps should lower your speed a little. And pavement would be much more used if speed was increased for everything, not only charts.

Re: New Idea! Pavement.

PostPosted: Wed Jul 15, 2015 5:57 am
by alphasneo
+1 I like the idea of people constructing roads, like trade routes, so that they can be more efficient.
possible, the type of pavement could add or subtract different bonuses, better pavement, better speed. random chance to spawn 1 silver on pavement, like finding a pretty penny on the ground lmao.