Skills requiring Unique inspirationals

Forum for suggesting changes to Salem.

Skills requiring Unique inspirationals

Postby Yes » Thu Jan 17, 2013 2:47 am

There might be some skills that would need not only certain levels of proficiencies, but some Unique items. These items might be foraged, crafted, bought, stolen from other players or a combination of those.

For example:
Small game of the Lumber-wood hunting

"bla bla bla."

- bla

A skill that lets you to attack little creatures of the darkness. Requires a Unique inspirational (some body parts of a hide-behind, turkey feather, ink and a sketch-book (bought from stalls), maybe some other stuff).

Hide-behind body parts may be found in the darkness like indian feathers and arrowheads.
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Re: Skills requiring Unique inspirationals

Postby sabinati » Thu Jan 17, 2013 3:33 am

do you actually know what unique means?
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Re: Skills requiring Unique inspirationals

Postby Yes » Thu Jan 17, 2013 3:43 am

sabinati wrote:do you actually know what unique means?

Yes
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Re: Skills requiring Unique inspirationals

Postby colesie » Thu Jan 17, 2013 4:01 am

Studying is already tedious and stupid as it is
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Re: Skills requiring Unique inspirationals

Postby Etherdrifter » Thu Jan 17, 2013 12:42 pm

Could be reworked a bit :

Each skill has a "checklist" of 1-3 inspirationals. If these are used cost to learn the skill is reduced IF the original proficiencies are met.

A nice example : Horticulture (Farmers bane)

Give it a requirement of a sunny sunflower, spooktacular and wild oats. If a player uses all three of these at any time (after having met the 75 stocks and cults and the 45 nat phil) then LEARNING hort would only take filling the bars up to 6000 S&C and 3000 NP respectively.
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Re: Skills requiring Unique inspirationals

Postby anfros » Thu Jan 17, 2013 1:47 pm

This is already planned for the skill that gives access to witchcraft. I see no reason why it couldn't be implemented for other high end skills as well. Cannot really see why though.
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Re: Skills requiring Unique inspirationals

Postby Vibe » Thu Jan 17, 2013 4:40 pm

colesie wrote:Studying is already tedious and stupid as it is


^^^^^^^^
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Re: Skills requiring Unique inspirationals

Postby Ass_Kraken » Thu Jan 17, 2013 11:36 pm

colesie wrote:Studying is already tedious and stupid as it is

If it reduces the max it would make it less tedious and stupid.
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