Vampires (okay bear with me now)

Forum for suggesting changes to Salem.

Vampires (okay bear with me now)

Postby Dogwood » Thu Jan 17, 2013 1:40 am

I'm a huge fan of Stephanie Meyers' Twilight series...

Okay, just kidding. I just wanted to lower your expectations so anything I write will seem better by comparison. Yes, I am talking about vampires here, but the pre-Twilight, pre-Anne Rice, even pre-Dracula kind.

I apologize for this being a long post, I've tried to condense it. I've also put no essential bits within the spoiler tag in order to give readers the opportunity to get to the heart if the suggestion with as little reading as possible. If interested you can open the spoilers for a little more info.

The history behind the idea.
On a number of occasions in a number of towns in Connecticut and Rhode Island though out the 1800's recently dead members of sickness plagued families were occurred to be rising from the dead to suck the life of other family/community members. Usually the bodies of the accused and some type of damage was done to the body to "kill" the vampire.

Some links for further reading
Jewett City vampires - http://www.smithsonianmag.com/history-a ... fullstory#
Mercy Brown - http://en.wikipedia.org/wiki/Mercy_Brow ... e_incident

So the time frame is off by between 200 and 300 years, however I feel the mentality behind such actions are just a continuation of that of the Salem witch trials, which I feel the game plays off quite well, so in that sense I feel even the the time frame isn't perfect everything still fits very well.


What I am not suggesting.
Choosing at the beginning of the game to be a vampire or not. Nor am I suggesting vampire npcs, or a type of spawnable creature. I'm not suggesting new weapons, items or inspirations, although I wouldn't be opposed to them.

What I am suggesting is that on a very low probability when a person is dealt the killing blow, they would be given the chance to come back as a vampire. (Maybe a contract would pop up from satan asking you to either die or sign away your soul and come back as a vampire.

Some technical details, nothing important.
The vampire wouldn't respawn for like 5 mins or maybe even longer to avoid immediately being re-killed.

Also it would only happen if the player doing the killing didn't innate the attack, in other words, if someone was killed in self-defense they couldn't come back as a vampire.


What being a vampire might entail.
Gain the witchcraft ability to spread disease (maybe some sort of ongoing debuff to a character's stats, or a decrease of what you can gain in gluttony. Nothing crazy, but enough to be annoying.) And the witchcraft ability to disease plants or, in time as they are implemented, farm animals (they take longer to grow and produce less when they are finished growing). Each person/crop/animal affected in such way would have an "aura of disease" which would mostly serve to remind people there is an active vampire out there. This aura and the defuffs it entails would not go away until the vampire is killed.

The vampire could kill and be killed without leaving a killer's scent. NPCs wouldn't do business with them in Boston. Obviously few people would trust someone who came back as a vampire and any community that choose to protect one would be putting itself in great danger from neighboring communities.

Besides the witchcraft and the killers scent the major difference would be graphical, they look like someone who had been killed. No fangs, capes, and for the love of everything holy, no sparkles. They just look dead, that's all. They don't have to avoid wild garlic or drink blood to survive. None of that kind of stuff. Basically, if they choose, a person could be reborn a vampire and go on to live a relatively normal in game life.

What the game has to gain from such a mechanic.
I think first off it would disencentivize killing ever so slightly, I don't think it would discourage it too much, but maybe enough to think twice about dealing that killing blow if that person might come back and curse his crops and entire community. Also some communities might get to thinking that guy who runs around killing people for the hell of it and accidentally creating vampires might be just as much of a problem as raiders or even the vampires themselves.

Also I think it will take a little bit of the edge off being killed in the game, especially for players who've sunk a considerable time into their characters (especially if the probability to be spawned as a vampire increased slightly based on game-play or stats.)

Also in general I think it would be a pretty interesting dynamic to have people and crops being diseased and the community having to gather together to hunt for a vampire or employing someone to do it for them. I also enjoy the idea of the lone hermit vampire who never cursed anyone trying to eek out a lonely existence in the woods living in fear of the day he was going to be killed by a mob trying to find the vampire that cursed their community. It fits quite well with the idea I have of Salem Online.

Okay so that's my idea. Tear it apart.

A problem and possible solution.
Someone could foreseeably come back as a vampire, curse a bunch of people and then sign off, never to return to the game, leaving a bunch of people with curses they couldn't get rid of.

I can see two solutions, the first would be to have the curse/aura of disease only active when the vampire player is logged in. Giving a good indication of when the player is online and when he could be found.

The second solution would be to have the vampire "sleep" when logged off, so even the player was offline the vampire could be killed. So part of a vampires life would be finding a safe place where he could log off. I'd suggest animals not being able to interact with him, only humans, when he is logged off so a bear doesn't roar and maul him to death.

Personally I like combining both ideas, as in the curse being slightly stronger when the vampire is online, but meanwhile having to hid his character when he logs off.


A few small ideas.
Perhaps the darkness could give a small boon to the vampire, to make the community hunting through the darkness to find a vampire all that much more interesting.

Also perhaps players killed in the darkness could have a very slight increase in probability of being offered to come back.
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Re: Vampires (okay bear with me now)

Postby MagicManICT » Thu Jan 17, 2013 2:08 am

Dogwood wrote:I'm a huge fan of Stephanie Meyers' Twilight series...


And you were just booed out of the forums by this overly male population here... :lol:

While you have an interesting post, I really don't see what this has to do with the game at all. There are vampire MMOs out there (one in development based on one of my favorite RPGs by one of my favorite MMO developers at that). Salem is supposed to be based on the folklore of northeastern North America. I don't know that folklore well myself, but vampire mythology pretty much comes from eastern Europe if I recall right (that which hasn't been romanticized/modernized by writings of the last 150 years or so).
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Re: Vampires (okay bear with me now)

Postby Dogwood » Thu Jan 17, 2013 2:18 am

MagicManICT wrote:
Dogwood wrote:I'm a huge fan of Stephanie Meyers' Twilight series...

And you were just booed out of the forums by this overly male population here... :lol:


That twilight thing was a joke. I guess I didn't make myself clear. Heh.

MagicManICT wrote:I really don't see what this has to do with the game at all. Salem is supposed to be based on the folklore of northeastern North America. I don't know that folklore well myself, but vampire mythology pretty much comes from eastern Europe.


My history spoiler addresses the idea that vampires aren't important to the folklore of New England.
Last edited by Dogwood on Fri Jan 18, 2013 12:33 am, edited 1 time in total.
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Re: Vampires (okay bear with me now)

Postby JinxDevona » Thu Jan 17, 2013 2:28 am

Yes, you made me laugh my ass off when I read the first line saying to myself, well no one will read this...

Anyways, I kind of like the idea. I think vampires is the wrong term, but the idea has merit. Especially since you address my first initial problem with the idea in your second to last spoiler. I do like the idea that one might get a chance to survive beyond death. However, much of the disease mechanics will be something witches can do (I think, maybe, don't know, I think I remember Jorb saying cows giving blood or some crap like that in a video a while back). Keep the after death idea and tweak is my thought.
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Re: Vampires (okay bear with me now)

Postby colesie » Thu Jan 17, 2013 2:56 am

JinxDevona wrote:Well no one will read this....

lol

I will however be reading those stories

"Mercy's heart was removed from her body, burnt, and the remnants mixed with water and given to the sick Edwin to drink. He died two months later."
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Re: Vampires (okay bear with me now)

Postby Ass_Kraken » Thu Jan 17, 2013 3:07 am

I'd sort of like this idea if it was short lived. Like the vampire respawns at its corpse at 50% biles, have all their skills, they cannot glutton, and lose some biles every few minutes. When biles hit 0 they die again and must create a new character. They also need rights of englishmen in order to actually become a vampire.

It could be interesting.
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Re: Vampires (okay bear with me now)

Postby Potjeh » Thu Jan 17, 2013 4:09 am

I see vampirism more as something that a witch would do to escape death. It wouldn't do you much good if your body was reduced to ash on a stake, though. Anyway, should be more powerful in the dark, and really weak in the light, just like witches.
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Re: Vampires (okay bear with me now)

Postby colesie » Thu Jan 17, 2013 4:20 am

Anyone wanna take bets on if Jorb will introduce vampires before proper siege mechanics? :P
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Re: Vampires (okay bear with me now)

Postby fiveous » Thu Jan 17, 2013 5:05 am

lol ever since twillight, in all other gaming forums there's always a vampire suggestion.
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Re: Vampires (okay bear with me now)

Postby dageir » Thu Jan 17, 2013 6:44 am

Better to have something from native american folklore. I dont know this folklore, so I couldnt tell if there was something like a vampire in it.
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