Indication that there are scents attached to an item

I know that the first thought would be to say "No". That raiders should be able to sell their goods etc.
However...
With the current system theft scents can be effectively used to track anyone by selling scented goods to them. Simply steal some items from your alt, sell / give them to someone, and follow scents. I see this as a bad side-effect of the scent system.
I think the main of purpose of it was the ability to find lost goods, or thief's storehouse. Not as a free GPS attached to items.
If we don't want to remove item tracking, we could just mark scented items somehow. And once scents fade, so does the mark. This way people would be able to make sure that goods they buy are not dangerous to them. Or just take the risk. And raiders? They can wait for scents to fade and then sell clean goods. It makes it harder for them to get rid of stolen goods, but imo it would be more of a feature - instead of selling items right away after theft they would have to store them for some time. At the same time victim would have some time when tracking items would actually make sense, as he would track them to the raider's storehouse instead of some random person who bought them in Boston.
This is the only viable solution I could come up with. The other ones included ability to remove scents from items or inability to enter Boston with scented goods in inventory.
Of course, there is still a question whether "GPS items" were a mechanic intended by devs. And whether they want to maintain Boston trading and not the HnH's model of village porting
However...
With the current system theft scents can be effectively used to track anyone by selling scented goods to them. Simply steal some items from your alt, sell / give them to someone, and follow scents. I see this as a bad side-effect of the scent system.
I think the main of purpose of it was the ability to find lost goods, or thief's storehouse. Not as a free GPS attached to items.
If we don't want to remove item tracking, we could just mark scented items somehow. And once scents fade, so does the mark. This way people would be able to make sure that goods they buy are not dangerous to them. Or just take the risk. And raiders? They can wait for scents to fade and then sell clean goods. It makes it harder for them to get rid of stolen goods, but imo it would be more of a feature - instead of selling items right away after theft they would have to store them for some time. At the same time victim would have some time when tracking items would actually make sense, as he would track them to the raider's storehouse instead of some random person who bought them in Boston.
This is the only viable solution I could come up with. The other ones included ability to remove scents from items or inability to enter Boston with scented goods in inventory.
Of course, there is still a question whether "GPS items" were a mechanic intended by devs. And whether they want to maintain Boston trading and not the HnH's model of village porting