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Crops purity...

PostPosted: Tue Dec 11, 2012 1:31 pm
by darnokpl
Random +/- 10% for element is far too much and allow people to get 100% purity too fast.
I liked HnH slow quality increase rate, I know here we should get 100% in all 4 elements, but still +10% is way to fast.

Imho it should be like in any other cases some sqrt or other fucntion, so getting
~40% element (salt, merc, sulf, lead) should be like it is now +/-10% (fast),
but above that level you got +/-5% each harvest, above ~80% element only +/-3% :)

Re: Crops purity...

PostPosted: Tue Dec 11, 2012 1:33 pm
by LOMS
Think again, is it +10%, or is it +-0-10%?

Re: Crops purity...

PostPosted: Tue Dec 11, 2012 1:47 pm
by darnokpl
LOMS wrote:Think again, is it +10%, or is it +-0-10%?


Depends on luck imho.
If you have 40% salt, next harvest can get you +10% lead, so you get less salt (not all -10%, but part of that),
but it can get you full +10% salt, so you get 50% and that is scary how fast it can jump.
It is now depending on luck and quantity of fields, more fields more lucky +10 jumps :)

EDIT: my idea it to cap jumps above some levels, so you will never get +10%, but +5% or +3%.

Re: Crops purity...

PostPosted: Tue Dec 11, 2012 3:27 pm
by Procne
I thought it's +- 5, not 10

Re: Crops purity...

PostPosted: Tue Dec 11, 2012 3:54 pm
by _Gunnar
so did i :/

however there is something rather odd about the current purity system in that the jump in multiplier accelerates as you get purer - imo it would indeed be better the other way round.

Re: Crops purity...

PostPosted: Tue Dec 11, 2012 3:54 pm
by Potjeh
The whole purity raising system we got is fundamentally flawed and needs to be replaced completely.

Re: Crops purity...

PostPosted: Tue Dec 11, 2012 3:58 pm
by _Gunnar
Potjeh wrote:The whole purity raising system we got is fundamentally flawed and needs to be replaced completely.


yeah, i think i agree. but i'm not sure how to design the system myself :(