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Scalps, and their uses...

PostPosted: Fri Dec 07, 2012 9:46 pm
by tweenprinc3ss
I would like to see some dark crafting items incorporating these hard to get items! Would be nice to be able to place a head on a spike on your claim to dissuade onlookers from tampering with your items. Perhaps whip together a human flesh suit! (<3 Giggerata!) Also, would be interesting to allow cannibalism, human steaks and strange effects!

Re: Scalps, and their uses...

PostPosted: Fri Dec 07, 2012 9:51 pm
by colesie
ur fuk'd stahp it rite nao

Re: Scalps, and their uses...

PostPosted: Fri Dec 07, 2012 9:54 pm
by TeckXKnight
Adding heads on spikes and faces would be a rather splendid way to make everything rather dark. Perhaps even give them different expressions based on the sum total of their humors -- that way alt-heads will be in much smaller demand.

Re: Scalps, and their uses...

PostPosted: Fri Dec 07, 2012 9:55 pm
by colesie
TeckXKnight wrote:Adding heads on spikes and faces would be a rather splendid way to make everything rather dark. Perhaps even give them different expressions based on the sum total of their humors -- that way alt-heads will be in much smaller demand.

Haha facial tiers to avoid lying about stats
:o
:shock:
:?
:(
:cry:
:x
:evil:
:twisted:
¦]

Re: Scalps, and their uses...

PostPosted: Fri Dec 07, 2012 10:10 pm
by tweenprinc3ss
I love the idea of different heads! I think it would be a great way of taunting the forces of good, and a good way to show off your prowess. Not to mention, deep in the wilderness, these types of bad things were not unheard of.

Re: Scalps, and their uses...

PostPosted: Fri Dec 07, 2012 10:14 pm
by colesie
I would like a way to put your kill's skeletons in your pack for travelling home with. It sucks atm because you have to carry a body over your head back to your base. One thing I loved in Haven was that you could port home with the skeleton. Another thing I'd like to see if the player names over the skeleton like in Haven