Dyes

I searched these forums to see if this has been suggested before, but I couldn't find it. Apologies if this has been mentioned before.
I'd like to see a system of dyes in the game so that when you're crafting some of the higher tiered clothing and such, you can also craft dyes that you can use on the clothing to change the color. I feel like this would help keep a bit of diversity in the game and it could also benefit the game monetarily if a dye pack was sold for people who may not want to farm the ingredients for the dyes.
Another bonus aspect is towns taking up certain colors to identify themselves to one another, sort of like a uniform. There's enough plant life in the game that all of the basic colors could be covered by mixing Plant Material + Gelatinous Lard + Bottle = Dye. The type of plant material you mix determines the color of dye you get. For example, Devil's Wort would yield red, Lavender Blewit would be blue, Witch's Hat would be black and so on.
For an added degree of difficulty, you could even make it so that the plant material had to be dried on a drying rack or something similar to a herbalist's table in HnH in order to get a desiccated form of the plant to grind with a mortar and pestle.
I'd like to see a system of dyes in the game so that when you're crafting some of the higher tiered clothing and such, you can also craft dyes that you can use on the clothing to change the color. I feel like this would help keep a bit of diversity in the game and it could also benefit the game monetarily if a dye pack was sold for people who may not want to farm the ingredients for the dyes.
Another bonus aspect is towns taking up certain colors to identify themselves to one another, sort of like a uniform. There's enough plant life in the game that all of the basic colors could be covered by mixing Plant Material + Gelatinous Lard + Bottle = Dye. The type of plant material you mix determines the color of dye you get. For example, Devil's Wort would yield red, Lavender Blewit would be blue, Witch's Hat would be black and so on.
For an added degree of difficulty, you could even make it so that the plant material had to be dried on a drying rack or something similar to a herbalist's table in HnH in order to get a desiccated form of the plant to grind with a mortar and pestle.