New Capital

Forum for suggesting changes to Salem.

New Capital

Postby Novyce » Sun May 05, 2019 1:53 pm

The idea is to introduce a second coastal Capital city with statues surrounding it to the
game, with the twist that it can be beseiged by Deep Ones ( fish like humanoid monsters ).

In its passive phase it will be identical in function to The Main
City, Merchant stalls, player stalls, etc.
But in its active phase City guards and player funded defenses fight off sea creatures similar
to HP lovecraft Deep Ones.

Passive Phase
Players can support the town by donating silver or resources to earn a special currency.

Players can trade said currency for other resources ( like Expedition only Items )
or Deep One Costume Pieces.

Players can also pray to surrounding statues ( borrowing the Expedition mechanic ) to
hasten/intensify an invasion.

Active Phase
Players earn the special currency by defeating Deep Ones in combat, either looting directly
or through a quest scroll.

Players with a full set of the Deep One costume may instead fight for the Deep Ones and attack
the town defenders and any supporting players ( earning currency in the process )

Wearing the full set is required to join the Deep Ones side and WILL cause madness when worn
unless a threshold of Perennial Philosophy is met ( and/or the player is a witch ).

Active Phase ends when the town bell ( or appropriate landmark) is destroyed or Boss Deep One is
slain ( possibly random number of Deep Ones slain ).

City/Defenders win, everything goes back to normal until the next siege.

Deep Ones/Attackers win, a staging area outside the city is set up to retake the city, and crab on
a spike ( or new similar defense item ) begin to appear around the town set up by the Deep Ones.

If the Deep Ones occupy the city, players wearing Deep One Costume may enter the city and contribute
to the cities defenses.

I feel like this would be a good way to give players something new to do in game that would build on
mechanics already in game. The only possible challenge to adding this kind of content would possibly
be the items and unintended interactions, but its really just building on whats already in game
function wise.

Of Course if Deep Ones is a step to far in lore then possibly Natives ( or European Mercenaries )
attacking a more inland City, with the insanity defenses replaced by more conventional defenses.
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Re: New Capital

Postby Methuzelah23 » Mon May 06, 2019 12:28 am

Holy ****, an actually well thought out idea. Wtf is happening to these forums.Since providence is a carebear server, seems like npc raid bosses would fit. :lol: that being said, assuming you can murder the opposing players then +1
Darwoth wrote:easily the best and longest standing rivalry i have ever had in a single game.Thanks for being a top quality nemesis and group leader on both servers, the best 1v1 pvp opponent i have squared off against as well.
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Re: New Capital

Postby ZoddAlmighty » Mon May 06, 2019 11:38 am

Good idea.
That being said let us contact jc so he can ruin it.
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Re: New Capital

Postby Borendoun » Mon May 06, 2019 3:12 pm

Could change the theme to pilgrims vs. natives but still associate the coast with it to encourage more sea warfare like defending native lands against further invasion of European settlers just landing.

You could even add a player vs. witch themed scenario on the opposite end of the map(west) where players can fight for control over a chokepoint that influences how darkness effects the western end of the map.
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Re: New Capital

Postby Rifmaster » Mon May 06, 2019 5:46 pm

Or just fix pvp and raiding.
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