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Palace and Huge Buildings

PostPosted: Mon Nov 28, 2016 12:46 pm
by Heffernan
Hello,

we already have Buildings in Salem and the Biggest (Living Building!!!) is Currently the Brick Townhouse wich i would say is small, but what about LARGE Buildings like a Palace?

could need a few 1000 bricks, boards, gold, cloth for carpets, metal for stairs and railings, leather for marps penis decoration etc... just a SUPER HUGE Building Space and Material Wise

a few examples but it could have a huge outside size, huge inside size and multiple rooms and even multiple Floors (Cellar, First Floor, second floor)

http://www.capa.com/files/venues/palacesteps.jpg

http://www.wondermondo.com/Images/Europ ... MGilde.jpg

http://c8.alamy.com/comp/F1KMG0/the-orn ... F1KMG0.jpg

http://images.budgettravel.com/american ... large.jpeg

https://upload.wikimedia.org/wikipedia/ ... inster.jpg

+ adds content
+ adds something huge to build on
+ could also add it to providence as majestys palace and even let us build it in providence from scratch (like the christmas sleight)
+ adds alot of storage and living space for larger groups
+ could add rooms or floors locked by doors
+ gives larger groups something to do.

Re: Palace and Huge Buildings

PostPosted: Mon Nov 28, 2016 12:52 pm
by Qiresea
that would look very nice together with nsu's fountains and hedges so +1 (let's not forget the rose bushes btw)

Re: Palace and Huge Buildings

PostPosted: Mon Nov 28, 2016 12:57 pm
by Nsuidara
I can model that pleace (in my style) xD but i must more learn about style salem :P
and i think JC not aggre about that or that pleace / huge buildings only exsist boston / server expe... :P

but i wanna first hedges plant :P


+ adds content

+1

+ adds something huge to build on

+1 why not :) be funny more barn types...
i think about house witchs :P
or events :P

+ could also add it to providence as majestys palace and even let us build it in providence from scratch (like the christmas sleight)

+1

+ adds alot of storage and living space for larger groups

mean ?
Image

+ could add rooms or floors locked by doors

+1

+ gives larger groups something to do.

mean party ?

i wanna need BIG Gray Marche + Small Marche group :P
and change AI for Hydroturkey and group animals (mean... when you attack one... group attack you)

Re: Palace and Huge Buildings

PostPosted: Mon Nov 28, 2016 12:58 pm
by Heffernan
Qiresea wrote:that would look very nice together with nsu's fountains and hedges so +1 (let's not forget the rose bushes btw)


yes especially since this years Capes is in "kings" it could add more king content

bigger wall pictures, more expensive wall paintings and wallpapers, a golden throne, chandeliers etc...

Re: Palace and Huge Buildings

PostPosted: Mon Nov 28, 2016 1:01 pm
by Nsuidara
Heffernan wrote:
Qiresea wrote:that would look very nice together with nsu's fountains and hedges so +1 (let's not forget the rose bushes btw)


yes especially since this years Capes is in "kings" it could add more king content

bigger wall pictures, more expensive wall paintings and wallpapers, a golden throne, chandeliers etc...

i edit. my post top..

and
+ i think about add fire animation for stove and ...
+ i think about windows in houses :P (in walls)

but i 100% agree more decorations!
more this!
be more fun! :P

Re: Palace and Huge Buildings

PostPosted: Mon Nov 28, 2016 1:03 pm
by Dallane
Posting european royal homes in ideas for a game set in the early american colonial times isn't really a good idea at all. I agree that a larger manor would be nice but making it a royal palace doesn't really fit the setting.

Re: Palace and Huge Buildings

PostPosted: Mon Nov 28, 2016 2:02 pm
by Kralith
Dallane wrote:Posting european royal homes in ideas for a game set in the early american colonial times isn't really a good idea at all. I agree that a larger manor would be nice but making it a royal palace doesn't really fit the setting.


True!

People seems to forget very often in which setting we are playing.

Thats a list of oldest buildings in USA: https://en.wikipedia.org/wiki/List_of_t ... ted_States

There is per example a Castle "Bacon's Castle" from 1665, but it is far away from that Castle you want to have Heffernan.
http://preservationvirginia.org/index.p ... ons-castle

Re: Palace and Huge Buildings

PostPosted: Mon Nov 28, 2016 2:06 pm
by Nsuidara
Kralith wrote:
Dallane wrote:Posting european royal homes in ideas for a game set in the early american colonial times isn't really a good idea at all. I agree that a larger manor would be nice but making it a royal palace doesn't really fit the setting.


True!

People seems to forget very often in which setting we are playing.

Thats a list of oldest buildings in USA: https://en.wikipedia.org/wiki/List_of_t ... ted_States

There is per example a Castle "Bacon's Castle" from 1665, but it is far away from that Castle you want to have Heffernan.

yes yes...

darkbears, agropelts... reads "early american colonial"
or last "a hat" "great salem again" ...
or santa ... football... other stuff >_>

BUT THX for cool list builds :D

Image
A or B ? what better ?

Re: Palace and Huge Buildings

PostPosted: Mon Nov 28, 2016 2:10 pm
by Kralith
Nsuidara wrote:darkbears, agropelts... reads "early american colonial"


Thats Tales Creatures, like they exist in every culture and surely they are implemented, because it is a game and not the reality.
But that don't mean, we should now mix this 16th Century setting with the 18th or so.

Nsuidara wrote:or last "a hat" "great salem again" ...
or santa ... football... other stuff >_>


Yes, thats silly.
But people seems to like it.
The most of you are not Roleplayer, so they need something ingame that remembers them on the real world in which they live.

Nsuidara wrote:Image
A or B ? what better ?



A

Re: Palace and Huge Buildings

PostPosted: Mon Nov 28, 2016 2:15 pm
by Qiresea