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Organized skills by categories.

PostPosted: Thu Nov 17, 2016 4:45 pm
by alagar
Just tried to start from zero again when I saw the insane amount of skills, it's a mess and it confuses newcomers, reading one by one is boring and sometimes, the skill is not really clear, maybe you should organize them by categories like "combat, cooking, exploring, thievery" or whatever. JC, you already did include the "profession" thing in this game, so I think it's a good idea to separate the skills by profession or utility.

Re: Organized skills by categories.

PostPosted: Thu Nov 17, 2016 4:59 pm
by ZoddAlmighty
Definatelly a quallity of life improvement for newer players. I like it +1

Re: Organized skills by categories.

PostPosted: Thu Nov 17, 2016 5:14 pm
by Paradoxyc
+1

Would also be helpful to include a footnote that says which skills it will unlock.

Re: Organized skills by categories.

PostPosted: Thu Nov 17, 2016 5:58 pm
by Rifmaster
+1

Re: Organized skills by categories.

PostPosted: Thu Nov 17, 2016 11:15 pm
by Heffernan
how about something like this? a "Skill Tree" by Categories with multiple pages that also shows unlockable Skills

Image

Re: Organized skills by categories.

PostPosted: Thu Nov 17, 2016 11:18 pm
by Dallane
Cool themepark idea guys.

Re: Organized skills by categories.

PostPosted: Thu Nov 17, 2016 11:21 pm
by Taipion

Re: Organized skills by categories.

PostPosted: Thu Nov 17, 2016 11:48 pm
by TotalyMeow
I agree a revamp of the look of the skill list, perhaps divided by profession, is fair now that we have so many more skills. But a full tree isn't in keeping with the exploratory nature of Salem.

Re: Organized skills by categories.

PostPosted: Fri Nov 18, 2016 12:18 am
by Heffernan
TotalyMeow wrote:I agree a revamp of the look of the skill list, perhaps divided by profession, is fair now that we have so many more skills. But a full tree isn't in keeping with the exploratory nature of Salem.


maybe a Tree that shows whats unlockable but doesnt show what skills gives?

currently all skills are jus thrown around, a pointer to what they unlock would be nice, even if the unlockable thing is greyed out so u can either not see what the skill gives or completely not see the skill with name etc.

Re: Organized skills by categories.

PostPosted: Fri Nov 18, 2016 12:22 am
by Dallane
Heffernan wrote:
TotalyMeow wrote:I agree a revamp of the look of the skill list, perhaps divided by profession, is fair now that we have so many more skills. But a full tree isn't in keeping with the exploratory nature of Salem.


maybe a Tree that shows whats unlockable but doesnt show what skills gives?

currently all skills are jus thrown around, a pointer to what they unlock would be nice, even if the unlockable thing is greyed out so u can either not see what the skill gives or completely not see the skill with name etc.


That completely kills the skill exploration part of salem.

I think having them split into job categories is a good idea but giving a tree or more information on what is past that skill isn't good for the game.