Bat-A-Rang Suggestions

1. Make Bat-a-rangs projectile based instead of instant.
2. Make bat-a-rangs return to original thrown position via projectile after a certain distance^^^
3a. If the thrower or player being thrown at is directly facing the bat-a-rang they catch it rather than be stunned.
3b. A combat skill that catches thrown projectiles(gun shots not included...) as long as the skill is casted towards the projectile.
4. Stun duration of bat-a-rang is effected by distance traveled. Aka- getting a bat-a-rang to the face stuns for a much shorter time.
>Short Stun at close range,
>Long Stun at middle range,
>Short Stun at far range
5. Bat-a-rangs have durability so if you catch them and throw them too much they break.
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Current bat-a-rangs are easily thrown/rethrown and spammed with little consequence.
2. Make bat-a-rangs return to original thrown position via projectile after a certain distance^^^
3a. If the thrower or player being thrown at is directly facing the bat-a-rang they catch it rather than be stunned.
3b. A combat skill that catches thrown projectiles(gun shots not included...) as long as the skill is casted towards the projectile.
4. Stun duration of bat-a-rang is effected by distance traveled. Aka- getting a bat-a-rang to the face stuns for a much shorter time.
>Short Stun at close range,
>Long Stun at middle range,
>Short Stun at far range
5. Bat-a-rangs have durability so if you catch them and throw them too much they break.
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Current bat-a-rangs are easily thrown/rethrown and spammed with little consequence.