Tedious object selection forageables and dropped items

Forum for suggesting changes to Salem.

Tedious object selection forageables and dropped items

Postby camobeast » Sat Nov 10, 2012 10:49 pm

Would it be possible to change object selection so that you can see all options for objects on a "tile" without having to tediously click on the model itself, for example you see an item you want to pickup or forage and instead of hunting around zooming in ect you would be able to right click on the tile its sitting on.
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Re: Tedious object selection forageables and dropped items

Postby DonnEssime » Sun Nov 11, 2012 12:49 am

I agree that hitboxes can be a bit finnicky at times, but how would you handle multiple items on the same tile? Or, more generally, multiple interactable objects?
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Re: Tedious object selection forageables and dropped items

Postby staxjax » Sun Nov 11, 2012 1:59 am

I just activate the radial menu from the minimap, but of course I use Ender's client with a minimap radar.
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Re: Tedious object selection forageables and dropped items

Postby camobeast » Sun Nov 11, 2012 11:22 pm

If there are multiple items on a tile then it could bring up a drop down menu so you can select the item that you would want to pick up but would also require identification for the items to show when right clicking eg. Pick berries
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