Page 1 of 2

Thread & Needle

PostPosted: Thu May 26, 2016 2:34 pm
by xsarfax
So, we know, to have mostly 0 diff, need to have like 800points on T&T proof.
So, some ppl can stop at 800 point, cous its not worth do more.
Maybe add some close to "diff" like hmmm "perfection". And after 1000 points, every 50 points give you chance(or just 100%) for add 1 point of "perfection" to cloth.
What this will give ? Like "diff" every 1 point give 1% more chance for sloting.
So with 2000 points in T&T, you should have 100% chance for slot every artifact -
ex. bear paw with 0 diff cloth give 80% chance. When someone have 2000 points, so (2000-1000)/50=20, so 20% more chances... 80*20=100%

Why even thinking about including this ? Its can be "simply" challenge and will allow to have 100% slotting chance.
Only for frekky hardcores ¦] ¦] ¦]

Re: Thread & Needle

PostPosted: Thu May 26, 2016 2:41 pm
by Kandarim
The whole point of the current slotting system with difficulties on both clothing and artifacts is to make it impossible to have 100% slotting chances.

Why? For tears, of course.

Re: Thread & Needle

PostPosted: Thu May 26, 2016 7:48 pm
by riolic
Kandarim wrote:The whole point of the current slotting system with difficulties on both clothing and artifacts is to make it impossible to have 100% slotting chances.

Why? For tears, of course.

Yes for the delicous tears
:cry: :cry:
Image
:cry: :cry:

Re: Thread & Needle

PostPosted: Thu May 26, 2016 7:58 pm
by Goldenx
riolic wrote:
Kandarim wrote:The whole point of the current slotting system with difficulties on both clothing and artifacts is to make it impossible to have 100% slotting chances.

Why? For tears, of course.

Yes for the delicous tears
:cry: :cry:
Image
:cry: :cry:

This is just pain for my eyes

Re: Thread & Needle

PostPosted: Thu May 26, 2016 11:47 pm
by Lihz
Goldenx wrote:
riolic wrote:
Kandarim wrote:The whole point of the current slotting system with difficulties on both clothing and artifacts is to make it impossible to have 100% slotting chances.

Why? For tears, of course.

Yes for the delicous tears
:cry: :cry:
Image
:cry: :cry:

This is just pain for my eyes


Could be - just could be - that he wants an all-round set, with different clothes giving to various stats.

But i agree.

My eyes are now nothing-more than a supermassive black star...

**burn the witch**

Re: Thread & Needle

PostPosted: Fri May 27, 2016 2:39 am
by Silverfish
The first perfected skill will change Salem forever... Salem needs to be rusty and imperfect, we need broken boards, rags, worn blades and tons of useless crap we make to gain some progress. Everything here is made in - lets say - asymptotic way to some maximum that u never reach. So why that one thing should be different?

Re: Thread & Needle

PostPosted: Fri May 27, 2016 8:34 am
by Champie
Lihz wrote:Could be - just could be - that he wants an all-round set, with different clothes giving to various stats.


I can only take you so far with this. Good luck on your journey...
feasting_artifacts.png
feasting_artifacts.png (41.41 KiB) Viewed 5129 times

Re: Thread & Needle

PostPosted: Fri May 27, 2016 8:52 am
by Thor
Ow, prob was indeed the bear paw that broke

Re: Thread & Needle

PostPosted: Fri May 27, 2016 9:13 am
by Argentis
But if you add a chance to get 1 more slot when crafting new clothes while keeping the impossible 100% slotting chance then there would be even more tear because you would want those perfect clothing with 1 more slots. Keep them ridiculously low for highly proficient folks and impossible for non proficient.

Re: Thread & Needle

PostPosted: Fri May 27, 2016 10:05 am
by DarkNacht
Every 1000 T&N should give 1% chance of 1 extra slot.