Dallane wrote:Nsuidara wrote:Paradoxyc wrote:
ehhhhhhh
not bad idee
need tool "Philosopher's Stone" and rare items from boss in dreamworld or rare drop from darkbear (or other strong monster from feature) for made potion "Eternal life" - mean, when other player try kill person who have "Eternal life" then "Eternal Player" lose buff and teleport home (lose all EQ)
"Philosopher's Stone" + rare items for got more biles
""Philosopher's Stone"' + Witch = give power for teleport (where leave marks) - marks can be destroyed

Just terrible, no.
because you low, because bad idea ?
thedarklore wrote:Char revival (without any consequences) is too overpowered but better solution would be (base+x)% stat inherit so basically more saved biles and proficiencies and/or saving learned skills for effort put into making Philosopher's stone.
100% would be bad because people could turn in scalps for masks and axes without any punishment. As for witches effect of grim/dark version of Philosopher's stone would involve some kind of punishment for murderer and witnesses and/or will allow to save learned skills.
No scalp ? because not leave body ?
is overpowered, i aggre ? but ? find recipe ? find rare items for made this "Char revival potion" is challenge
SO not easy got this... but if you got this... not allow crime ? why not ?
made TBC 2x time ?

for summon ?
thedarklore wrote:Also I tought about introducing some kind of unknown recipe which will require items from certain item pool and required items would be scrambled each week or month to make crafting philosopher stone much more interesting and harder.
Basically recipe shifting each week or month.
so.. what i say
and made potions for insta regen yellow biles / blood biles

potions for remove fear
potions for resistance broken bones (mean. you got broken bones, but you dont have for time reduce movespeed / biles )
when effect done from potion you got 2x longer effects
potions for upkeep/planty/...
potions for speed gardering
...