Page 1 of 1

Few ideas

PostPosted: Thu May 19, 2016 3:48 pm
by lordmatiz
Hey. Few ideas from me

1. More native fauna: buffalo/musk ox, wild horse, wolf, badger...
There are very little animals in Salem only about 15 species... and I believe that North Americas' fauna should have at least buffalo and mustangs :)

2. We have wrought iron and blister steel.... I believe we should be able to build rail roads in mines and haul coal/rubble in mining carts with high capacity rather than in backpack or pockets.
Also would be nice to have carts that works like stockbin on wheels to move items on the ground...

3. Sulfur and saltpeter mining and production of gunpowder.


4. Making boomsticks that can break dark walls instantly instead of using fire.

4. Buff/debuff timers.
Everyone wants that :)

5. More ways to make glue (hide/skin glue, bone glue)
Poor deers... on average only 1 out of 2 animals has any hoof... Looks like the rest is walking on bones :(

Re: Few ideas

PostPosted: Thu May 19, 2016 3:52 pm
by MaxPlanck
Timers on the teas would be nice, kind of like how it shows how much time is left to gluttony again.

Re: Few ideas

PostPosted: Thu May 19, 2016 4:37 pm
by jakhollin
Hey. Few ideas from me

1. More native fauna: buffalo/musk ox, wild horse, wolf, badger...
There are very little animals in Salem only about 15 species... and I believe that North Americas' fauna should have at least buffalo and mustangs :)

Buffalo are from the mid-west of America not the eastern sea board. We have horses you can purchase. The historical period all horses came from Europe not America so why would there be wild horses. Wolves and Badgers would be cool.

2. We have wrought iron and blister steel.... I believe we should be able to build rail roads in mines and haul coal/rubble in mining carts with high capacity rather than in backpack or pockets.
Also would be nice to have carts that works like stockbin on wheels to move items on the ground...

Read some of the upcoming patch notes this was planned.

3. Sulfur and saltpeter mining and production of gunpowder.

This has been brought up multiple times as well not sure if they have any plans for it. Besides guns are just about useless.

4. Making boomsticks that can break dark walls instantly instead of using fire.

Expect the chance of a cave in immediately KO or perma-killing you. If that was implemented.
¦]

4. Buff/debuff timers.
Everyone wants that :)

Agreed for tea.

5. More ways to make glue (hide/skin glue, bone glue)
Poor deers... on average only 1 out of 2 animals has any hoof... Looks like the rest is walking on bones :(

This gets easier with higher biles to just keep hunting them.

Re: Few ideas

PostPosted: Thu May 19, 2016 5:01 pm
by ZoddAlmighty
jakhollin wrote:Hey. Few ideas from me


4. Making boomsticks that can break dark walls instantly instead of using fire.

Expect the chance of a cave in immediately KO or perma-killing you. If that was implemented.
¦]

[/color]

JC implementing a mechanic that can kill a player? THIS IS BLASPHEMY

Re: Few ideas

PostPosted: Thu May 19, 2016 5:21 pm
by Paradoxyc
ZoddAlmighty wrote:JC


THIS IS BLASPHEMY

Re: Few ideas

PostPosted: Thu May 19, 2016 5:49 pm
by MaxPlanck
jakhollin wrote:Hey. Few ideas from me

1. More native fauna: buffalo/musk ox, wild horse, wolf, badger...
There are very little animals in Salem only about 15 species... and I believe that North Americas' fauna should have at least buffalo and mustangs :)

Buffalo are from the mid-west of America not the eastern sea board. We have horses you can purchase. The historical period all horses came from Europe not America so why would there be wild horses. Wolves and Badgers would be cool.

2. We have wrought iron and blister steel.... I believe we should be able to build rail roads in mines and haul coal/rubble in mining carts with high capacity rather than in backpack or pockets.
Also would be nice to have carts that works like stockbin on wheels to move items on the ground...

Read some of the upcoming patch notes this was planned.

3. Sulfur and saltpeter mining and production of gunpowder.

This has been brought up multiple times as well not sure if they have any plans for it. Besides guns are just about useless.

4. Making boomsticks that can break dark walls instantly instead of using fire.

Expect the chance of a cave in immediately KO or perma-killing you. If that was implemented.
¦]

4. Buff/debuff timers.
Everyone wants that :)

Agreed for tea.

5. More ways to make glue (hide/skin glue, bone glue)
Poor deers... on average only 1 out of 2 animals has any hoof... Looks like the rest is walking on bones :(

This gets easier with higher biles to just keep hunting them.


Pistols are really nice for PvP actually, the snare/slow on it definitely helps even if it does the same or a little less damage as a high piercing power set + thrust.
(Getting a full common combat set will up the damage on pistol/rifle too)

Re: Few ideas

PostPosted: Thu May 19, 2016 8:03 pm
by jakhollin
MaxPlanck wrote:Pistols are really nice for PvP actually, the snare/slow on it definitely helps even if it does the same or a little less damage as a high piercing power set + thrust.
(Getting a full common combat set will up the damage on pistol/rifle too)


Decent for ambushing indeed but most of the PVP scenarios I have been a part of were completely impromptu and I would not have had time to prepare. However I have had it used on me before and it was effective. That being said I wouldn't mind being able to make black powder and musket balls but I don't think they are really used enough for this to be a priority. Honestly I just want to see the new stuff JC comes up with. I have for the most part stopped playing and only log in to check on a couple things once in a while now waiting for new content to explore. :(

Re: Few ideas

PostPosted: Thu May 19, 2016 8:24 pm
by Dallane
Besides guns are just about useless.



:lol: :lol: :lol: :lol: :lol: :lol:

Re: Few ideas

PostPosted: Fri May 20, 2016 1:51 pm
by Darwoth
Dallane wrote:
Besides guns are just about useless.



:lol: :lol: :lol: :lol: :lol: :lol:



yeah, been like two years now and it never gets old :lol: :lol: :lol: