Various PvP Suggestions

I know I just made a thread on guns and slings, but I figure while I'm thinking on the matter that I'll just throw in a bunch of various PvP suggestions I have.
(Aimed Thrusts, One for the torso, legs,arms, and head)
Torso> Standard Damage
Legs> Reduced Damage/Longer Thrust Time + X% stacking damage debuff on enemy attacks involving the use of mobility and use of feet.
Arms> Reduced Damage/Longer Thrust Time + X% stacking damage debuff on enemy attacks involving the use of hands.
Head> Reduced Damage/Longer Thrust Time + X% stacking speed debuff on enemy attacks involving ranged weaponry and mobility moves.
(Guard)
Greatly reduced stun time of any stun oriented attacks by X% amount along with frontal attack damage reduction.
(Engarde+Parry)
If a player is stunned during the Engarde stance they instead are reduced by X% speed and can ONLY cast parry for the duration of the stun.
(Bullrun)
Damage + stun length of bullrun is affected by the distance the player travels. If the player runs into an inanimate object(wall, stump, etc) they lose blood based on how much the bullrun would have done.
(Roundhouse Kick)
Pushs players back like when a player uses the push skill via affluence status. Stops the enemy player from using mobility moves for 1 second after being pushed away.
(Aimed Thrusts, One for the torso, legs,arms, and head)
Torso> Standard Damage
Legs> Reduced Damage/Longer Thrust Time + X% stacking damage debuff on enemy attacks involving the use of mobility and use of feet.
Arms> Reduced Damage/Longer Thrust Time + X% stacking damage debuff on enemy attacks involving the use of hands.
Head> Reduced Damage/Longer Thrust Time + X% stacking speed debuff on enemy attacks involving ranged weaponry and mobility moves.
(Guard)
Greatly reduced stun time of any stun oriented attacks by X% amount along with frontal attack damage reduction.
(Engarde+Parry)
If a player is stunned during the Engarde stance they instead are reduced by X% speed and can ONLY cast parry for the duration of the stun.
(Bullrun)
Damage + stun length of bullrun is affected by the distance the player travels. If the player runs into an inanimate object(wall, stump, etc) they lose blood based on how much the bullrun would have done.
(Roundhouse Kick)
Pushs players back like when a player uses the push skill via affluence status. Stops the enemy player from using mobility moves for 1 second after being pushed away.