Alxe wrote: Of course, this would hit harder on the Database (different entities instead of one ID-based?)
Tonkyhonk wrote:the rumour could be something like "i hear there is a big town called "xxx" somewhere north" or "some say that this player XXX is a notorious murderer, he has killed ## people!"
APXEOLOG wrote:i think every one (crafter or warrior) wants to be talked about
Letar wrote:Nice ideas. Couldn't the rumours be false as well sometimes? I dunno how the secrecy matters, as if someone finds your village or whatever, couldn't (s)he yell around at the forums/IRC anyhow...
Onionfighter wrote:Tonkyhonk wrote:the rumour could be something like "i hear there is a big town called "xxx" somewhere north" or "some say that this player XXX is a notorious murderer, he has killed ## people!"
I hate this. This means that the city I am successfully hiding from strangers could be blabbed out by an all-knowing computer gossip.
Or somehow all those bodies I carefully hid in my flower beds are revealed through no fault of my own.
Essentially, this removes a level of secrecy, just so some npc's have something they can yell out to people. Now, if the npcs could be paid something to yell out your propaganda, that is another thing.
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