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Improve bank system

PostPosted: Sun Feb 14, 2016 3:09 pm
by xsarfax
I mean - credit and %profit in time(like in banks)

Credits - ex. if someone want to open small mine buisness - need 500s, but he dont want spend few days for rabbits
How big credit depends on... ex. scalp score... If you will not give back cash, you will have block some actions in town or... (month) after dead line, you will get perm death (Bank gangsters) ¦]

Also in banks is we can always get some % in time. Ex. 1% of our money after each week(For ex. from 100k in bank, 1% is 1k so not even big cash, when someone have 100k).
Even if, tax when yuo want put money into bank is 15%. Some people use banks for safety, but if expand bank of use like this, more people will use bank maybe

Re: Improve bank system

PostPosted: Sun Feb 14, 2016 4:11 pm
by HolyLight
You have basically just asked JC to increase the Tax on the bank system.

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Re: Improve bank system

PostPosted: Sun Feb 14, 2016 4:20 pm
by xsarfax
HolyLight wrote:You have basically just asked JC to increase the Tax on the bank system.

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I am evil ¦]
I am Troller ¦]
Jc like make our life harders

Re: Improve bank system

PostPosted: Sun Feb 14, 2016 6:31 pm
by JohnCarver
I've always liked the idea of enforce-able notes and bank systems. I shall ponder this. I do think its reasonable that players should be able to do a 'secure' trade for Silver Vs. Note. The note would then have an inflated value based on the interest the note giver wishes to impose. If the note is defaulted then it can be right clicked to spawn an Evidence of Fraud. The note can only be defaulted if the player fails to have the agreed silver in his bank on the day it becomes due OR the secure trade is not 'reversed' in town.

Re: Improve bank system

PostPosted: Wed Feb 17, 2016 3:07 pm
by Kozzy68
and you can always use example of centrals banks and make fluctiating rates and even put netative interest rates just to "boost economy".

Re: Improve bank system

PostPosted: Wed Feb 17, 2016 5:40 pm
by Argentis
JohnCarver wrote:I've always liked the idea of enforce-able notes and bank systems. I shall ponder this. I do think its reasonable that players should be able to do a 'secure' trade for Silver Vs. Note. The note would then have an inflated value based on the interest the note giver wishes to impose. If the note is defaulted then it can be right clicked to spawn an Evidence of Fraud. The note can only be defaulted if the player fails to have the agreed silver in his bank on the day it becomes due OR the secure trade is not 'reversed' in town.


Don't forget that you need Judaism to run the whole thing.