Change to notification of Active Market Stalls

Forum for suggesting changes to Salem.

Change to notification of Active Market Stalls

Postby DeepSixed » Fri Feb 12, 2016 11:27 pm

As I understand it- repeatedly forced on me by other... stalls get notification by how many 100's of items they put up for sale.

Need to wipe this out...

And add notifications for every 100 'buyers'...

Shall I put up dirt, sugar caps, etc... every dirt cheap item I can make x4 in garden to 1000 and sell for 1s each... to get Market recognition... things I could purge away and not give a ****?... all for that empty POS public notification...

IDK... seems that too needs an update.

Have to hope JC has taken that into account too with 1.2 update... if not... maybe 1.3?

That are look forward to many thousands of BS items... soon..

ROFL... let me sell grass for 1s... pretty sure I can collect 1000's of those... get the major perks... after that who cares...I got the perks forever!

Heya- you made it happen...

Cheers!
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Re: Change to notification of Active Market Stalls

Postby er-queent8r » Sat Feb 13, 2016 3:30 am

DeepSixed wrote:What did I just write.....
pietin1 wrote:this was for JC only not his ass lickers.

Proud to be a JC ass licker!
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Re: Change to notification of Active Market Stalls

Postby TotalyMeow » Sat Feb 13, 2016 3:51 am

What?
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Re: Change to notification of Active Market Stalls

Postby DeepSixed » Sat Feb 13, 2016 4:44 am

TotalyMeow wrote:What?



Instead of rewarding players for posting 100's of useless items in stalls... need to start rewarding traders by how many buyers they have.

Forget all the ins/outs of previoius posts... but this is essentially what I'm getting at.

Reward the trader who tends his community, not the trader who can toss up 100's of nothing at all..

Thanks!


Edit: Yeah I've had a few...
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Re: Change to notification of Active Market Stalls

Postby DarkNacht » Sat Feb 13, 2016 4:48 am

Maybe you should learn how the game works.
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Re: Change to notification of Active Market Stalls

Postby TotalyMeow » Sat Feb 13, 2016 4:50 am

So, what rewards are you talking about?
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Re: Change to notification of Active Market Stalls

Postby DeepSixed » Sat Feb 13, 2016 5:15 am

TotalyMeow wrote:So, what rewards are you talking about?


This post is... I already made my case to JC via PM. Rehashing old information benefits nobody. Not me or the community.

I would ask the Manager to Lock and archive this thread until 1.2 goes live.

Thanks!
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Re: Change to notification of Active Market Stalls

Postby JohnCarver » Sat Feb 13, 2016 5:20 am

DeepSixed wrote:
I would ask the Manager to Lock and archive this thread until 1.2 goes live.

Just to be clear once 1.2 goes live does the Community Manager then have to unlock it again?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Change to notification of Active Market Stalls

Postby DeepSixed » Sat Feb 13, 2016 5:28 am

JohnCarver wrote:
DeepSixed wrote:
I would ask the Manager to Lock and archive this thread until 1.2 goes live.

Just to be clear once 1.2 goes live does the Community Manager then have to unlock it again?


You crab-astic piece of amphibian ****... this is drama... you LOVE drama... well this is me giving you drama... but if 1.2 is incomplete... this complaint will be the least of you concerns...B0TCH...

Figure it out already... you are WAY over your 37 days since you put out the 1.2 warning...
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Re: Change to notification of Active Market Stalls

Postby TotalyMeow » Sat Feb 13, 2016 5:29 am

DeepSixed wrote:This post is... I already made my case to JC via PM. Rehashing old information benefits nobody. Not me or the community.

I would ask the Manager to Lock and archive this thread until 1.2 goes live.

Thanks!


If that is the case, why did you feel the need to make this thread at all? :lol:
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