Appearance Update

Forum for suggesting changes to Salem.

Appearance Update

Postby Paradoxyc » Mon Feb 08, 2016 4:17 am

Can we have more personalization to the character appearance?

Some easier suggestions would be skin color, and more difficult (codewise?) would be eyes, nose, and some other random features.

Also, can we have a paid barber NPC? To pay to change hairstyles (not color)
Image
User avatar
Paradoxyc
Customer
 
Posts: 1345
Joined: Tue Jul 22, 2014 1:10 pm
Location: Marp's Basement

Re: Appearance Update

Postby JohnCarver » Mon Feb 08, 2016 6:20 am

Hair styles are difficult because they might clip even more and worse with existing hats etc. etc.

Skin color is a mess because it could mean swapping out different textures for the character models or at least applying a hue over it.

Deforming the mesh of the characters with their eyes, nose, and other random features is a problem because then we may have an issue with different faces behaving differently in different animations depending on how the skeletons interact with the new diverse meshes.

changing hair is a problem because long-term I want the 'appearance' of a player to mean something. This is a bit complicated to go into at the moment, however, I merely mean to say that all these are nice things but none of them are exactly low hanging fruit.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Appearance Update

Postby Reviresco » Mon Feb 08, 2016 6:25 am

How difficult would a peg leg be?
User avatar
Reviresco
 
Posts: 1382
Joined: Wed Jul 01, 2015 6:49 pm

Re: Appearance Update

Postby JohnCarver » Mon Feb 08, 2016 6:28 am

Reviresco wrote:How difficult would a peg leg be?


Extremely. We wrestled for a good solid week trying to implement the hook hand for the skill revenge. One day I should put together a little list for the community on 'major' vs. 'minor' technologies. Basically we are open to anything that I would valuate at less than $2,500 expense to implement (art, coding, design etc. etc.) Once a 'single' technology starts to get above that threshold I certainly do not imagine it as 'off the table' I just imagine it to be one of those nice things that we will do and/or can stomach to splurge on when Salem sustains server populations in the 2-5K daily users. Until then we will try to make improvements that have more 'mileage' for the cost, if that makes sense.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Appearance Update

Postby Nikixos » Mon Feb 08, 2016 6:30 am

There goes my hopes on new hair, also need d/n cycle ¦]
Image Image
User avatar
Nikixos
 
Posts: 1621
Joined: Mon Jan 21, 2013 9:03 am
Location: Mexico

Re: Appearance Update

Postby JohnCarver » Mon Feb 08, 2016 6:35 am

We don't like day nightcycles..... because you already have darkness and light based on civ ratings.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Appearance Update

Postby Heffernan » Mon Feb 08, 2016 6:58 am

what about the face looking more detailed but still the same size.
User avatar
Heffernan
 
Posts: 8564
Joined: Mon Sep 08, 2014 3:07 pm
Location: Marps Closet

Re: Appearance Update

Postby JohnCarver » Mon Feb 08, 2016 7:00 am

I would really have to ponder it. I mean I'm not ENTIRELY sure there is a massive harm in having multiple textures applied over the character.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Appearance Update

Postby Heffernan » Mon Feb 08, 2016 7:03 am

on a more serious note, when are we finally getting willies? :P
User avatar
Heffernan
 
Posts: 8564
Joined: Mon Sep 08, 2014 3:07 pm
Location: Marps Closet

Re: Appearance Update

Postby JohnCarver » Mon Feb 08, 2016 7:14 am

What is a willie?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Next

Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 2 guests