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Sort by Weight

PostPosted: Thu Feb 04, 2016 8:09 pm
by juddthestud
Latika client enhancement.

Sort inventory option by weight would really be cool.

:geek:

Re: Sort by Weight

PostPosted: Thu Feb 04, 2016 8:29 pm
by Icon
should post this in Lat's thread, his work and the rest of Salem's work are entirely separate

Re: Sort by Weight

PostPosted: Fri Feb 05, 2016 5:18 am
by jcwilk
I too was thinking of posting this (as I'm sure anyone who's played the game has since it's such an obviously lacking feature) but I'm not sure the client gets this info per inventory item so it may not be possible to do strictly from client side without the server sending more info... So maybe the general non-latikai-specific feature request would be to get per-item weight info available to the client, if it isn't already?

Re: Sort by Weight

PostPosted: Fri Feb 05, 2016 8:55 am
by Kandarim
jcwilk wrote:I too was thinking of posting this (as I'm sure anyone who's played the game has since it's such an obviously lacking feature) but I'm not sure the client gets this info per inventory item so it may not be possible to do strictly from client side without the server sending more info... So maybe the general non-latikai-specific feature request would be to get per-item weight info available to the client, if it isn't already?


indeed, this. The client does not know what any item weighs, but only gets updated on the total weight in the inventory. Also, this does not belong here but in the A&A forum ;)

Re: Sort by Weight

PostPosted: Fri Feb 05, 2016 4:43 pm
by jcwilk
Kandarim wrote:Also, this does not belong here but in the A&A forum ;)


Though if it's hinged on a server-side feature wouldn't it require to be added as an official feature to some degree? ie, something that the devs will need to see and act on rather than something to be discussed in the nether regions of the forum.

This is seriously such a headache for new players though... and returning players since before weight was a thing. You basically have to memorize the weight of everything which is more than 0.10kg and has no realism factor at all since you could trivially pick out the heaviest items in a backpack... or... in the items bundled between your arms... wherever items are supposed to go when they're in your "inventory" lol.

Re: Sort by Weight

PostPosted: Fri Feb 05, 2016 4:46 pm
by Kandarim
the weight of items is pretty logical, i'd say.
Ingots are heavy, so are buckets of water and sacks of flour. Pumpkins, obviously, as well as dried boards.
Other stuff is usually pretty light, and seeds are always free.

Re: Sort by Weight

PostPosted: Fri Feb 05, 2016 5:02 pm
by jcwilk
Kandarim wrote:the weight of items is pretty logical, i'd say.
Ingots are heavy, so are buckets of water and sacks of flour. Pumpkins, obviously, as well as dried boards.
Other stuff is usually pretty light, and seeds are always free.


Yeah it's logical about what's heavy and what's negligible, but when your inventory is full or you're trying to empty out just the non-negligible stuff and you're trying to figure out why the hell you're still carrying 30kg despite everything in your inventory seeming negligible (is a branch a twig or a tree limb? how many woodchips are in "woodchips"? how hefty a cut is a cut of meat?) it would just be so convenient to sort by weight and keep stashing the heaviest things until you're at the desired weight. Yes, eventually you get the hang of what is and isn't heavy, but it's incredibly tedious to answer this question at first due to having to look at the curent kg, throw it into your backpack and double the difference or into a box and just be the difference.

It just seems like something that would be so intuitive and simple IRL (or in any other game) that is obnoxiously technical in salem.

To frame it in a non-latikai context, just put the weight into a client-visible property of the object and make it appear in the mouseover. That in and of itself would be very useful and should also make it so that custom clients can do sorting.

edit: A point I want to underline is that carrying all these things should give the character an intuitive understanding of exactly which objects are heaviest and lightest, much more of an understanding than one gotten just by looking at them (what the player does) this kind of thing deserves to be conveyed via an additional mechanic (ie, item-specific client-visible weight values) just like when you get punched by a bear it shows your remaining hp rather than just assuming the player would roughly know how much hp is left from seeing the lost hp since the character would have an intuitive understanding of their remaining hitpoints which needs to be conveyed to the player by an additional mechanic (the hp bar).

Re: Sort by Weight

PostPosted: Fri Feb 05, 2016 5:19 pm
by Kandarim
jcwilk wrote:just like when you get punched by a bear it shows your remaining hp rather than just assuming the player would roughly know how much hp is left from seeing the lost hp since the character would have an intuitive understanding of their remaining hitpoints which needs to be conveyed to the player by an additional mechanic (the hp bar).


Please don't give JC ideas. Hell, I know how that tends to end :roll:
Don't understand me wrong: in some scenarios it would be handy to know, but i've never found myself in the situation where I needed to lose weight and didn't know what was weighing me down (barring perhaps the recent changes to broken boughs).

Re: Sort by Weight

PostPosted: Sun Feb 14, 2016 9:07 pm
by JohnCarver
Perhaps cursor should move at different speeds depending how heavy the item is that is on the cursor? So if you have an ingot on your mouse cursor that is the equivalent of moving your mouse all the way across your desk 10 times. But if you have an autumn grass even the slightest nudge of your mouse throws the cursor to the other side of the screen?

This way you can tell how heavy something is by the realism of equipping it to your cursor and seeing how difficult it is to move.

Re: Sort by Weight

PostPosted: Sun Feb 14, 2016 9:15 pm
by jcwilk
JohnCarver wrote:This way you can tell how heavy something is by the realism of equipping it to your cursor and seeing how difficult it is to move.


Lol, jerk