DeepSixed wrote:Think- baiting pigs...or life stock in the wild... etc.
I think it has it's place... and baiting livestock is old as time itself... Devs won't break history implementing something like.
Paradoxyc wrote:DeepSixed wrote:Think- baiting pigs...or life stock in the wild... etc.
I think it has it's place... and baiting livestock is old as time itself... Devs won't break history implementing something like.
More for hunting uses, such as small game like rabbits, beaver, crickets
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:however, I cannot bring myself to put them in because I keep thinking that I will get around to vast improvements in hunting entirely.
JohnCarver wrote:This way no matter how bad my day gets, a text message that one of you died to madness always seems to brighten it.
jcwilk wrote:JohnCarver wrote:however, I cannot bring myself to put them in because I keep thinking that I will get around to vast improvements in hunting entirely.
Maybe start small with something non game changing like crickets? Or maybe rabbits since crickets would be tricky to balance not making cricket teams too farmable vs making it feasible for newish players to make a few. I feel like rabbits are the most trap-appropriate anyways, given that I know little to nothing about trapping animals xD Maybe with certain lures in deep darkness there would be a chance for march hares?
Maybe you have to fill it with a handful of carrots which may or may not result in a rabbit? That way it would enhance and be enhanced by gardening investment as well... Or players who don't want to bother with gardening but catch a lot of rabbits can throw their carrots in traps to try to squeeze out a few more.
Paradoxyc wrote:I think it would be best if the bait was left in the trap, and it would have a percentage to fail or a percentage to succeed based on the characters cap in Hunting and Hideworking. Each trap would only catch one animal at a time (rabbit in this case). You would need to take the rabbit out and put new bait in to catch another. If the failure occurs, the bait would disappear and need to be refilled. I think these traps should be portable and should have to be off claim.
JohnCarver wrote:This way no matter how bad my day gets, a text message that one of you died to madness always seems to brighten it.
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