Suggestion For A New Defense

Forum for suggesting changes to Salem.

Suggestion For A New Defense

Postby MaxPlanck » Sat Jan 16, 2016 8:39 pm

A defense that attacks just like the brazier or torchpost but instead it takes the scalp of a player to craft it. (And w/e other standard materials it could take, maybe a bunch of bones and it can have the texture of bones, etc.)

This defense deals the same damage as a brazier but deals double damage against those who has a scalp score lower than this defense. Obviously this thing would be hard to make and even if you were to spam them with low scalp scores it would
be pointless and would be even worse if you combine this defense in the range of the brazier since it would have the same damage type and be mitigated by a % by having too many regular braziers near it.

This allows players who love to raid and kill boost up their own towns defense in the process or if you really want you can just sacrifice alts that you bile up to make these defenses.
Obviously some people would want some mask from posting the scalp but any scalps that can't reach the top of the board go to these defenses.
User avatar
MaxPlanck
Customer
 
Posts: 992
Joined: Fri May 17, 2013 3:20 pm

Re: Suggestion For A New Defense

Postby RobertoKarlos » Sat Jan 16, 2016 9:25 pm

Why not let that scalp made totem/golem increase insanity instead of doing dmg? There are already too much defence OP mechanics anyway. But it would work with a radius in which the people in that enter starts to have psychedelic episodes and increase their insanity by a random amount. That way at least people will be able to use this mechanics to harvest some tears by trolling.
User avatar
RobertoKarlos
 
Posts: 630
Joined: Thu Oct 03, 2013 9:29 pm
Location: Mexico

Re: Suggestion For A New Defense

Postby MaxPlanck » Sat Jan 16, 2016 9:29 pm

I suppose that is true that we have too many bile based defenses. An upgrade from the crab on a stick would be nice but with the idea I still had and instead its more insanity gain if the totem has a higher scalp score than the player seeing the totem.
User avatar
MaxPlanck
Customer
 
Posts: 992
Joined: Fri May 17, 2013 3:20 pm

Re: Suggestion For A New Defense

Postby Heffernan » Sat Jan 16, 2016 11:58 pm

RobertoKarlos wrote:Why not let that scalp made totem/golem increase insanity instead of doing dmg? There are already too much defence OP mechanics anyway. But it would work with a radius in which the people in that enter starts to have psychedelic episodes and increase their insanity by a random amount. That way at least people will be able to use this mechanics to harvest some tears by trolling.


also make the amount of psychic episodes not work for the townowner and the rarety depend on the scalpscore
User avatar
Heffernan
 
Posts: 8564
Joined: Mon Sep 08, 2014 3:07 pm
Location: Marps Closet

Re: Suggestion For A New Defense

Postby Necrobane » Sun Jan 17, 2016 1:25 am

Heffernan wrote:
RobertoKarlos wrote:Why not let that scalp made totem/golem increase insanity instead of doing dmg? There are already too much defence OP mechanics anyway. But it would work with a radius in which the people in that enter starts to have psychedelic episodes and increase their insanity by a random amount. That way at least people will be able to use this mechanics to harvest some tears by trolling.


also make the amount of psychic episodes not work for the townowner


madness weapon should always be two sided.
Loyal servant of Her Majesty Lallaith
User avatar
Necrobane
Customer
 
Posts: 1092
Joined: Tue May 07, 2013 9:34 am


Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 6 guests