TotalyMeow wrote:Heffernan wrote:TotalyMeow wrote:We already had this idea... but rejected it on the basis that we don't want to force you into or out of a skill path (aside from the Witches).
not forcing anyone, but increasing the functionality of towns wh owant it or can afford it.
The trouble with this is that it's not fair to people who don't live in a town. It makes it pretty much necessary for every hermit to have a town bell, which is something we don't want to encourage so much. Towns are optimized for groups, not for single players, that's why they're called towns. So, our idea before was to have a choice where you become a town person or you become a hermit, permanently. Each one provides a special set of benefits and a set of drawbacks, or you can never choose and thus get no benefits but no drawbacks either. We couldn't think of a way to keep our ideas from being exploited too much without making the choice permanent, but then that permanence takes away too much of the sandbox quality of Salem. Instead, we hope to do a Pagan/Faith slider system that can give you benefits and drawbacks but can be altered over time so you're never permanently limited, and not being tied to something like citizenship means it's not binary and can be more a spectrum. That's the idea anyway, it needs a lot of work.
JohnCarver wrote:Faith-Based Character Progression Paganism, Priests, Etc.
We have gone 100 different ways with this. The biggest problem is I don't like yet another system in addition to witches that would cause you to choose a 'path'. I am very much in love with how Salem rarely locks you out of one decision simply because you chose a different one. Faith-based systems are very inclined to force players to do this and developing one that allows that flexibility has proven challenging. We will take another go at it tho.
Then this solution is simple:
1.) Add those bonis to pclaims in the way described or whatever way you see fit.
2.) If a pclaim covers a townbell, the bonis are also applied to the whole town area. (maybe requires additional skills/buildings)
3.a.) If there is a pclaim covering the townbell and there is an additional pclaim on the town area, the additional pclaim overrides everything in its area, OR
3.b.) the additional pclaim does nothing. (preferred)
(highly optional:) This could be connected to the proficiencies of the pclaim owner, and thereby encourage specialisation, though it would probably again force people into towns to gain several bonis each at high level, and would make a pclaim mess out of a towns area, whereas currently a "safe" town architecture demands a single pclaim covering the whole town.
Therefore it would be the best to not connect proficiencies with that.