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Wear of tolls

PostPosted: Sat Dec 26, 2015 6:27 pm
by xsarfax
Just, more realistic, more Salem'istic, more cruel'istic etc. etc.
Now, wear have only knife/steel(+ cougar?) scsissors/tongs ? All tolls should have wear, no one should be indestructible ( maybe even store items ¦] )
ex.
Pickaxe have 2500 "hp"
Chopping boulder/wall decrease "hp" by 1
but
When you have 50 point of M&M - 2% chance of avoid dmg
100 points - -7%
200 points - 15%
400 points- 35%
600 points - 50%
800 points -75%
1000 points - 90%
1100 points- 100%
or just every 50 points gives 5% chance to avoid dmg - simplier

Re: Wear of tolls

PostPosted: Sat Dec 26, 2015 7:02 pm
by MaxPlanck
But our tools already have a risk of being lost when using them with madness levels.

Re: Wear of tolls

PostPosted: Sat Dec 26, 2015 7:07 pm
by Necrobane
store tools being destroyable is completely ripoff to people, who buy them

you already have risk of losing them to other people, no need for more :P

the decreasement of wear with higher prof is nice idea tho

Re: Wear of tolls

PostPosted: Sat Dec 26, 2015 7:13 pm
by Heffernan
dont like that, we already have harcore mechanisms and for some new players a steel tool takes a long time to get so its a bad idea to make them wear

even normal tools are extremely expensive for new players who wants to buy other stuff not waste all his cash on new tools.

Re: Wear of tolls

PostPosted: Sat Dec 26, 2015 8:53 pm
by Flink
By point, do you mean lvls? Because getting to lvl 100 on m&m to get your 7% reduced risk of dmg, is rly crappy and if u actually mean the amount of insp u need.... 1.1k is cleared in about 10 mins max on new toons?