Removing Trial by Combat

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Removing Trial by Combat

Postby Heffernan » Sun Nov 08, 2015 8:17 pm

Hey, what do u guys thing about TbC?

a Trial by Combat is used to summon someone after they committed crimes

viewtopic.php?f=20&t=8823&p=116735&hilit=thread#p116735

just looking at this thread and seeing how less people die today cuz noone uses there mains and only crimealts...

what do u guys think? should it be removed?
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Re: Removing Trial by Combat

Postby HolyLight » Sun Nov 08, 2015 8:25 pm

They really need to to make it so TBC can only be used vs. Murder scents / witch-craft

Otherwise all other crimes should go through the stocks, being able to even summon online criminals through the stocks, a debuff period after being in the stocks so you Can only be stocked once or twice a week or something with much harsher effects from the stocks like x5 more stat removal per whip, x10 more effects from tomatoes.

TBC has its place, Just not against every little stupid crime.
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Re: Removing Trial by Combat

Postby Irving » Sun Nov 08, 2015 9:04 pm

Yep im with you on this one. Tbc could really use a tweak since you can get killed so easy with it and getting summoned even if you are online is kinda dumb too.
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Re: Removing Trial by Combat

Postby LOMS » Mon Nov 09, 2015 1:18 am

Since stocks was indirectly buffed by madness and witchcraft, and directly buffed by recent adding the new rule "KO in stocks = death", TBC become less necessary to punish criminals with death or, at least, a major inconvenience.
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Re: Removing Trial by Combat

Postby Dallane » Mon Nov 09, 2015 2:15 am

last i heard this was in the works after glutton is redone
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Re: Removing Trial by Combat

Postby Argentis » Mon Nov 09, 2015 3:50 am

Tomatoes should be buffed *100 and the debuff only starting after the criminal was released from the stocks.
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Re: Removing Trial by Combat

Postby Judaism » Mon Nov 09, 2015 6:13 am

The whole name makes me puke already. A sort of grand finale of fighting would make sense, then again we would be back to using strong characters for crimes again, with greater risks and greater gains. (That also would only make sense if we get a more balanced damage-system on walls, currently max damage is soak*2. It would make more sense to see some sort of curve, with perhaps more than a max of *2.

But its a difficult issue, from the beginning I have shared my concerns about this matter. After talking with the devs back then, they seemed to care aswell, sadly they were actually plotting from the beginning.
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Re: Removing Trial by Combat

Postby Nsuidara » Mon Nov 09, 2015 9:07 am

I am also a supporter of remaking this wrost mechanic :F

HolyLight wrote:They really need to to make it so TBC can only be used vs. Murder scents / witch-craft

Murder - sure
witch-craft - not 100% sure, i last time die because i "studied witch-craft" and i leave scent for "nothing" and die for "nothing"
(remove skull from body)...

I change a few things
1. evidence - one player - can pick one evidence (or one evidence per 24h)
2. evidence - life 90 day is wrost, when scent live ~5days... you can pick many evidence now... and all have 90 days life... when scent life 5 days example.

TBC... not all evidence summonable... and NOT made easy summon (cost build is low), next ... player (summonable) cant DEF ... he summon and cant move?
big bat wings / stomp / kick(slow) ... cant run and other

and enemy can repeat repeat action so many times...
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Re: Removing Trial by Combat

Postby Darwoth » Mon Nov 09, 2015 11:55 am

all i see is a bunch of retard newbs and/or people who have always been newb raiders whining because they are to inept or lazy to make a proper vault,

personally i do not care either way whether it is removed or not, however i will say that if it is scents need to last several months again like before and instead of a "summon" function the tbc should still lock people to their lean to or add that function to a waste claim.
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Re: Removing Trial by Combat

Postby Kralith » Mon Nov 09, 2015 1:43 pm

Darwoth wrote:all i see is a bunch of retard newbs and/or people who have always been newb raiders whining because they are to inept or lazy to make a proper vault,


Ahh, Darwoth Sweetie... don't insult people.
We all should really stop to call people retards.

A "proper" vault could help... but you know it needs a really, really big area.
And be honest, even you had not this vault, if you have just started to raid.

I don't like the idea to remove the TbC, because you will not have the chance to bring justice to some people anymore.
Better would be that you can't evade a TbC only because you build a base for leantos outside of range.
And i like it to see, that the punishment is variable.
Larceny should not cause in a death, but you should loose your hand. If it happened twice, the Character will loose the second hand and the ability to perform Larency.
Revenge to a Murder should not be handled like a murder. Because it is a never ending Story.
Revenge to a Theft maybe should handle like a Murder, in cause of proportionality.
Criminals should not be killed by TbC, instead they should port to a courtroom in Providence...

Yes now we come to my idea of this Justice System:

You may track a criminal. And if you see him in Wilderness, you can perform vigilantism with all of the consequences like now.
But if you find a defended home of a criminal, you have to break in (TbF) to perform vigilantism.
If you don't be able to break in, you can put a TbC and the "Sheriff" will catch him to the Courtroom.
There will be a prison and it will follow a trial.
The trial will set the punishment depending on the criminal act.
There could be possibilities to evade from the prison, a deposit to get free again with a mark for the next trial or influence of other citizen.
The previous options like stocks should be a part of this justice system... the justice points too.

Sideeffect would be, that we will have more publicity of a trial and more social interacting in Providence town.
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