Ass_Kraken wrote:darnokpl wrote:For every achievement there will be reward in Boston... in time people will learn that they don't need quests any more and they can handle to play on their own.
I honestly wouldn't expect new players to understand that it's a sandbox game after a series of quest even if explicitly told by the NPCs.
Reminds me of how new players in H&H sometimes thought their primary source of LP was discovering new items, instead of studying curios.
Edit: I would like to see this if it could be implemented in a way that isn't too confusing to new players.
And while on the topic of beginning learning, I feel the help menu texts should be more concise, and with more direct vocabulary. I understand jorb wants to maintain a professionalism of the text, but I feel most players don't even read them because they are so long winded, and are generally confusing. I read the agriculture one and thought no new players would understand it at all.
New players to HnH or old players in new world?

I can agree with that, there are some "stories" for most items and for more important achievements, but they are very confusing if you are unfamiliar with "Jorb logic".
Still I think that beginners quests are right solution, people are familiar with it from other games.
Few last quests may be constructed in way to show new players interactions with other players like quest "Memorize and chat with someone",
it would be awesome to make quest "Trade with other real player", but game doesn't allow to track trading, well at least I think so.
More ideas to make basic ruined camp and every new player should learn how to turn on and track some NPC criminal and summon kill him.