TotalyMeow wrote:It's all very well to say you want an improved besieging system, but as it is right now, the raiding and combat systems have been very carefully balanced to make your base relatively safe if you put some moderate effort into it, but still be raidable by someone determined. We want both the carebears and the raiders to have their chance to have fun. A proposal for a new system in that area is going to need to be a little more detailed than 'want moar better!' if you want anyone to take it seriously at all.
I would like to see less petty looting of noob bases and more raiding of major bases. I don't ask that half decent towns be casually smushed to a shell of walls every weekend as they were before, but i think that a balance somewhere between that and what we have now would make the game much more fun for everyone. Yes it is still possible to destroy more significant bases, but the time (and importantly, boring time) required to do so is too much, and has resulted in what i consider far too few major raids in recent months. Even as it was before, your base was generally about as safe as it is now if you put some effort into it and were willing to defend it. I think that a lack of major raids makes the game less exciting for everyone, many of my friends who used to love raiding just aren't interested anymore because the payout of fun is not enough to make up for the boring, and i feel that peaceful players had more excitement and motivation to play when they would perceive a greater potential that they might actually need to defend their bases from a raid. Such was my experience when i was a peaceful noob.
Anyway, I get that you devs seem happy with how things are and don't plan to re-do the entire system, so the simplest thing i've thought of that maybe could be considered is letting titans bash stuff faster again, instead of capping max speed of wall bashing at around double soak. I don't think it would result in much woe for the carebears, but those raiders willing and able to risk more valuable characters would cut a bit of the boredom of raiding due to less time spent bashing walls so it would be more reasonable to hit stronger targets a bit more often, as well as gain the excitement that comes from greater risk. AND rangering would be more fun and exciting with the increased potential of hunting down a super criminal!