KruskDaMangled wrote:I think the issue is more the price than anything. Even at it's most gouge-y rate historically, it was like, 3 times less expensive than what we have?
We pay what are basically mining camp prices for cows. Although we have a smallish market compared to real ones, and other dynamics, and game balance to consider, so it evens out, some.
I think people also feel unjustly bitter about how "hard" it is because the knowledge base for using them correctly is not widely disseminated. One common sense thing is you should not buy young animals in a cold snap, you should try and get them to mature in Everbloom, when you don't have to worry about them randomly dying. You should also obviously stock medicines BEFORE you even get them,and check on them regularly, or have someone do that for you in a village.
There might also be some bugs, but some amount of trouble I almost think is "intended" stuff of various kinds.
Ive never had a young one die. ..only adults. Every single one that freakin died showed no signs within 2 hours of death. We had 4 people logging in checking through the day. Cures standing by. Food full. ..ok one we think was killed because of male male aggression (funny as hell, just expensive). No other pairs were same sex or cross species as adults.
I grinded out the silver(or won them in events) for those animals, just to have them die for buggy ass reasons. This isn't beta. ..bugs should be comped to the players. .regardless of Salems harsh view on helping players learn new mechanics. But apparently sudden deaths cause by bugs only cover those who spent money on silver in those pets. Considering the evening is not as strong as providence, yes the animals ARE expensive. Sex of the animal is random chance, so an additional cost built in.
I think i have a decent grasp of the animal system. ..I'm sure someone will disagree. But i can totally intended how the animal system is a major pain in the ass versus return. Alot of silver then sit around and CONSTANTLY check because apparently they can get sick and DIE while you are out for a couple hours.
Trees might not take root. ..boards might be moldy, crops might get cursed...but unless you pumped a ton of OPTICAL crown manure in them you didn't lose 1000s of silver AND weeks of work. Every animal offers that for an extra food group and maybe some milk or wool lol.
Only upside. .I'm almost at a sheep skin cloak...who wants to bet that 5000s piece of crap had 2 slots? Lol
Oops I guess i ranted a bit. Animals should be attainable outside the shop. Because they take so much larger an investment than any other system already (resources for barn, inspiration for vet skills). Compare radishes to animals? You can triple your investment in potables in a couple days. .animals take weeks to see if you can even have a CHANCE to breed them. Even finding them in the wild, them would be a pain in the ass to raise, breed and care for.
Just my 2c....ok maybe that's my $2 worth.
Flame on!