rustles wrote:I have some suggestions that might improve animals.
1. Give animals a 12-24 hour immunity after being cured so they don't get chain-sick
2. Houses can keep animals warm and can serve as a mini barn. Perhaps only as long as the stove is running.
3. Makeshift barns/animal shelters that don't require 100+ timber piles, 100 iron bars, ect
4. Animal poop stays on ground until picked up, and being around poop increases change of getting sick(both animals and players)
Yeah, some period, or a genetic factor that makes them hardier assuming that isn't a thing we just haven't figured out of course. It might be. I can see that being a highly desirable trait. Along with general temperament and productivity of course. In fact if there are about 3 good traits that's what I figure they would be, generally.
Also somewhat agree, people did actually have their animals stay in their houses with them historically, both for the sake of the animals and themselves, so both of them stayed warm.
Also makes sense, we have tiers of housing, and the "Big Barn" is bigger and more expensive than pretty much any people house, for all the utility and space it has non withstanding. If it was too much of a balance issue I would even settle for "this isn't perfectly good against cold/you have to do stuff to keep it warm" as a balancing factor, although I would prefer just having something like house tiers. It's basically a house, for animals. If you have like, 3 animals you don't need a barn bigger than your largest possible house for them.
Maybe, although I feel like it would have to get pretty bad before you or the animals were in real danger. I would also perversely like for it to passively mess up water in a fairly large radius necessitating boiling or the manufacture of beer, but that's a whole other thing. (Animal run off into water sources is a big way to degrade water quality and get diseases. If you are making potions or other stuff from animal with animal filth in it, that might not be so healthy. The dung would be great for farming.)