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Basic pathfinding

PostPosted: Sat Jun 27, 2015 7:55 am
by camobeast
Now it may not be basic to code but I am sure it wouldn't be insurmountably difficult, but what I am suggesting is basic path-finding so that our characters do not get stuck on every single obvious and not so obvious hit box and continues on its merry way without having to click 5 times to get around said object.

PS, why do our characters get stuck on butterflies bunnies and crickets? perhaps one of the most frustrating things about walking around is getting stuck on everything

Re: Basic pathfinding

PostPosted: Sat Jun 27, 2015 8:48 am
by NordErdTod
Hehe.
No.

Re: Basic pathfinding

PostPosted: Sat Jun 27, 2015 8:54 am
by Shrapnel
Ok, now im starting to think your a troll...

First Insanity indicators, now pathfinding??

Watch how fast this thread gets shot down, im setting a timer.

Re: Basic pathfinding

PostPosted: Sat Jun 27, 2015 9:00 am
by camobeast
Shrapnel wrote:Ok, now im starting to think your a troll...

First Insanity indicators, now pathfinding??

Watch how fast this thread gets shot down, im setting a timer.


Are you an idiot? how could making the game less frustrating possibly be a bad idea

Re: Basic pathfinding

PostPosted: Sat Jun 27, 2015 9:03 am
by NeiroShop
¦]

The thread JC was waiting for has arrived.

Re: Basic pathfinding

PostPosted: Sat Jun 27, 2015 9:07 am
by Dallane
This will NEVER be a part of the game.

Re: Basic pathfinding

PostPosted: Sat Jun 27, 2015 9:10 am
by camobeast
NeiroShop wrote:¦]

The thread JC was waiting for has arrived.


I don't know why I even bother sometimes.
Do you have anything useful to add to this thread at all or are you just hanging around like a dag waiting to be cleaned? no wonder the forum is so dead

Re: Basic pathfinding

PostPosted: Sat Jun 27, 2015 9:14 am
by Shrapnel
camobeast wrote:
NeiroShop wrote:¦]

The thread JC was waiting for has arrived.


I don't know why I even bother sometimes.
Do you have anything useful to add to this thread at all or are you just hanging around like a dag waiting to be cleaned? no wonder the forum is so dead


Its funny because JC predicted this thread would happen, maybe you should read the forums first before suggesting something? There is a stickied post stating things that WILL NEVER be in the game, and Pathfinding is on that list.

Re: Basic pathfinding

PostPosted: Sat Jun 27, 2015 9:18 am
by NeiroShop
camobeast wrote:
I don't know why I even bother sometimes.
Do you have anything useful to add to this thread at all or are you just hanging around like a dag waiting to be cleaned? no wonder the forum is so dead


JohnCarver wrote:
trungdle wrote:No pathfinding request yet.
Sons I'm disappointed.


They have truly let me down.

Re: Basic pathfinding

PostPosted: Sat Jun 27, 2015 9:20 am
by camobeast
Shrapnel wrote:
camobeast wrote:
NeiroShop wrote:¦]

The thread JC was waiting for has arrived.


I don't know why I even bother sometimes.
Do you have anything useful to add to this thread at all or are you just hanging around like a dag waiting to be cleaned? no wonder the forum is so dead


Its funny because JC predicted this thread would happen, maybe you should read the forums first before suggesting something? There is a stickied post stating things that WILL NEVER be in the game, and Pathfinding is on that list.


Well lets call it the moving around **** instead of running into it mechanic instead, anyways I've wasted enough time here I shall do something far more pleasing like a rather large list of other unpleasant things that are slightly less irritating and err unpleasanterer..er than using the salem forums