Basic pathfinding

Forum for suggesting changes to Salem.

Basic pathfinding

Postby camobeast » Sat Jun 27, 2015 7:55 am

Now it may not be basic to code but I am sure it wouldn't be insurmountably difficult, but what I am suggesting is basic path-finding so that our characters do not get stuck on every single obvious and not so obvious hit box and continues on its merry way without having to click 5 times to get around said object.

PS, why do our characters get stuck on butterflies bunnies and crickets? perhaps one of the most frustrating things about walking around is getting stuck on everything
camobeast
Customer
 
Posts: 27
Joined: Sat Nov 10, 2012 8:58 am

Re: Basic pathfinding

Postby NordErdTod » Sat Jun 27, 2015 8:48 am

Hehe.
No.
User avatar
NordErdTod
 
Posts: 195
Joined: Sun Oct 12, 2014 10:52 pm
Location: Ukraine

Re: Basic pathfinding

Postby Shrapnel » Sat Jun 27, 2015 8:54 am

Ok, now im starting to think your a troll...

First Insanity indicators, now pathfinding??

Watch how fast this thread gets shot down, im setting a timer.
User avatar
Shrapnel
Customer
 
Posts: 420
Joined: Thu Feb 13, 2014 10:09 pm

Re: Basic pathfinding

Postby camobeast » Sat Jun 27, 2015 9:00 am

Shrapnel wrote:Ok, now im starting to think your a troll...

First Insanity indicators, now pathfinding??

Watch how fast this thread gets shot down, im setting a timer.


Are you an idiot? how could making the game less frustrating possibly be a bad idea
camobeast
Customer
 
Posts: 27
Joined: Sat Nov 10, 2012 8:58 am

Re: Basic pathfinding

Postby NeiroShop » Sat Jun 27, 2015 9:03 am

¦]

The thread JC was waiting for has arrived.
User avatar
NeiroShop
 
Posts: 413
Joined: Sat Apr 13, 2013 9:16 am

Re: Basic pathfinding

Postby Dallane » Sat Jun 27, 2015 9:07 am

This will NEVER be a part of the game.
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: Basic pathfinding

Postby camobeast » Sat Jun 27, 2015 9:10 am

NeiroShop wrote:¦]

The thread JC was waiting for has arrived.


I don't know why I even bother sometimes.
Do you have anything useful to add to this thread at all or are you just hanging around like a dag waiting to be cleaned? no wonder the forum is so dead
camobeast
Customer
 
Posts: 27
Joined: Sat Nov 10, 2012 8:58 am

Re: Basic pathfinding

Postby Shrapnel » Sat Jun 27, 2015 9:14 am

camobeast wrote:
NeiroShop wrote:¦]

The thread JC was waiting for has arrived.


I don't know why I even bother sometimes.
Do you have anything useful to add to this thread at all or are you just hanging around like a dag waiting to be cleaned? no wonder the forum is so dead


Its funny because JC predicted this thread would happen, maybe you should read the forums first before suggesting something? There is a stickied post stating things that WILL NEVER be in the game, and Pathfinding is on that list.
User avatar
Shrapnel
Customer
 
Posts: 420
Joined: Thu Feb 13, 2014 10:09 pm

Re: Basic pathfinding

Postby NeiroShop » Sat Jun 27, 2015 9:18 am

camobeast wrote:
I don't know why I even bother sometimes.
Do you have anything useful to add to this thread at all or are you just hanging around like a dag waiting to be cleaned? no wonder the forum is so dead


JohnCarver wrote:
trungdle wrote:No pathfinding request yet.
Sons I'm disappointed.


They have truly let me down.
User avatar
NeiroShop
 
Posts: 413
Joined: Sat Apr 13, 2013 9:16 am

Re: Basic pathfinding

Postby camobeast » Sat Jun 27, 2015 9:20 am

Shrapnel wrote:
camobeast wrote:
NeiroShop wrote:¦]

The thread JC was waiting for has arrived.


I don't know why I even bother sometimes.
Do you have anything useful to add to this thread at all or are you just hanging around like a dag waiting to be cleaned? no wonder the forum is so dead


Its funny because JC predicted this thread would happen, maybe you should read the forums first before suggesting something? There is a stickied post stating things that WILL NEVER be in the game, and Pathfinding is on that list.


Well lets call it the moving around **** instead of running into it mechanic instead, anyways I've wasted enough time here I shall do something far more pleasing like a rather large list of other unpleasant things that are slightly less irritating and err unpleasanterer..er than using the salem forums
camobeast
Customer
 
Posts: 27
Joined: Sat Nov 10, 2012 8:58 am

Next

Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 6 guests