Minted gold coins / Wandering merchant

I have always like the idea of being able to make gold bars into 10 gold coins.
You will be able to sell 1 gold coin to the stall for 100 silver (bars 1000s)
These gold coins will have value to players (1 gold coin will basically be worth 100s Minimum)
Players can melt down 12 gold coins back into a gold bar.
Silver will always have its place, but i feel it really is time to have a higher valued coin, i would like being able to trade someone 100 gold coins and not 10,000 silver.
Gold coins can only be obtained by player crafting, gold minting will be required. A Coin press will be required not just a cruicable. (whole new endgame skill set + unique other items)
Just like all animals i feel that we should have some kind of wandering merchants that randomly spawn, you cannot attack / kill them, they cannot move, once they are spawned / generated they stay for 5 min only then despawn. The chances for one to spawn will be very very very very slim so people can run the risk of carrying large amounts of silver/gold coins out in the wilderness and be rewarded/disapointed if they find a wandering merchant.
The merchants goods could range from very poor worthless cheap items to foraged inspritionals depending on the biome he spawns in to town charters. Each time he spawns he could give a little story and you may even need to pay a small fee to even view his goods.
Always loved the idea of a wandering merchant in salem, i feel it would really fit the game. Could potentionally have different kinds of merchants, some willing to sell a horse etc depending on the merchants situation.
You will be able to sell 1 gold coin to the stall for 100 silver (bars 1000s)
These gold coins will have value to players (1 gold coin will basically be worth 100s Minimum)
Players can melt down 12 gold coins back into a gold bar.
Silver will always have its place, but i feel it really is time to have a higher valued coin, i would like being able to trade someone 100 gold coins and not 10,000 silver.
Gold coins can only be obtained by player crafting, gold minting will be required. A Coin press will be required not just a cruicable. (whole new endgame skill set + unique other items)
Just like all animals i feel that we should have some kind of wandering merchants that randomly spawn, you cannot attack / kill them, they cannot move, once they are spawned / generated they stay for 5 min only then despawn. The chances for one to spawn will be very very very very slim so people can run the risk of carrying large amounts of silver/gold coins out in the wilderness and be rewarded/disapointed if they find a wandering merchant.
The merchants goods could range from very poor worthless cheap items to foraged inspritionals depending on the biome he spawns in to town charters. Each time he spawns he could give a little story and you may even need to pay a small fee to even view his goods.
Always loved the idea of a wandering merchant in salem, i feel it would really fit the game. Could potentionally have different kinds of merchants, some willing to sell a horse etc depending on the merchants situation.