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Trading System

PostPosted: Sat Jun 13, 2015 5:01 pm
by Nsuidara
I can not describe in English well but I will try to explain what I mean :)

Super advertiser would be adding a system of "what the player is sold" as is forum, only to be in the game.
I do not mean that the player traded to by the system, but looking for people who are currently selling - then PM in the game and drive home in the city market after the barrel.

Re: Trading System

PostPosted: Sat Jun 13, 2015 8:13 pm
by Wikiultra
So you are saying a system where I (the buyer) can search for someone selling, say, 60% AEther butchers knife, and then message them directly?

Re: Trading System

PostPosted: Sun Jun 14, 2015 1:15 am
by TotalyMeow
Linking some of the subforums such as trade and P&P to the game is something we want to do, and one of the reasons we made the decision to allow multi-accounting on the forums was just in case we were able to one day do this. But it's a very difficult thing to implement and it'll probably be awhile before we can even look at the idea again.

Re: Trading System

PostPosted: Tue Jun 16, 2015 1:34 pm
by Nsuidara
TotalyMeow wrote:Linking some of the subforums such as trade and P&P to the game is something we want to do, and one of the reasons we made the decision to allow multi-accounting on the forums was just in case we were able to one day do this. But it's a very difficult thing to implement and it'll probably be awhile before we can even look at the idea again.

Sorry for what i say, stop lie
I am a programmer by profession, really it is not that difficult ...

you always say... " But it's a very difficult thing to implement" ... where I do not see nothing difficult... dont uderstand what is " very difficult" >_>

Re: Trading System

PostPosted: Tue Jun 16, 2015 2:05 pm
by trungdle
Maybe it's because of the complexity?

To solve is one thing, to solve once and for all maybe another thing. I think Meow means it will take time to develop a full and workable plan for that type of implementation.

Re: Trading System

PostPosted: Tue Jun 16, 2015 3:22 pm
by Nsuidara
trungdle wrote:Maybe it's because of the complexity?

To solve is one thing, to solve once and for all maybe another thing. I think Meow means it will take time to develop a full and workable plan for that type of implementation.

He wrote the implementation is very difficult, and it is not true I carried something similar but in Ultima Online. Only the server had other ideas than salem.
It is better to say that they have other priorities or something similar, than say that something is hard to do...

Re: Trading System

PostPosted: Tue Jun 16, 2015 3:29 pm
by trungdle
I know not about programming so I can't argue with that. But I believe there is a reason for that.

Re: Trading System

PostPosted: Tue Jun 16, 2015 3:31 pm
by jophbot
Rearranging priorities to fit an unscheduled development is difficult, if you think about it. No need to think so one dimensionally :P

Re: Trading System

PostPosted: Tue Jun 16, 2015 4:27 pm
by Nsuidara
jophbot wrote:Rearranging priorities to fit an unscheduled development is difficult, if you think about it. No need to think so one dimensionally :P


and this is arguments, not "very difficult implement" ...

Re: Trading System

PostPosted: Tue Jun 16, 2015 4:31 pm
by Procne
Nsuidara wrote:
trungdle wrote:Maybe it's because of the complexity?

To solve is one thing, to solve once and for all maybe another thing. I think Meow means it will take time to develop a full and workable plan for that type of implementation.

He wrote the implementation is very difficult, and it is not true I carried something similar but in Ultima Online. Only the server had other ideas than salem.
It is better to say that they have other priorities or something similar, than say that something is hard to do...

And what forum software was used? And how did it work exactly? Or did you just add an internet browser into the game client?