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Path Queuing

PostPosted: Sun Jun 07, 2015 7:35 pm
by Vexus
Hi,

Can we get some kind of path queuing? So we can control-click perhaps and set up 3-4 movements in a row. This will greatly help navigation and make it so you don't have to eyeball those straight-lines through the woods so much.

Perhaps it can be part of the client/custom clients... not sure. But anyway.

To clarify - not pathfinding where the game moves around objects, but path queuing so you can say move here, then here, then here.

Re: Path Queuing

PostPosted: Sun Jun 07, 2015 7:37 pm
by JohnCarver
Not against it.

Re: Path Queuing

PostPosted: Sun Jun 07, 2015 7:49 pm
by Rifmaster
+1

Re: Path Queuing

PostPosted: Sun Jun 07, 2015 7:54 pm
by HolyLight
Only if you cannot cancel what you have pre-queued.

¦] ¦]

Re: Path Queuing

PostPosted: Sun Jun 07, 2015 9:56 pm
by Agripeta
+1 Love this feature in haven custom clients.

Re: Path Queuing

PostPosted: Sun Jun 07, 2015 10:17 pm
by Pildream
path queuing should be filling an invisible bar of control-freakness and when filled add 2 lvls of madness ¦]

edit: seriously, that would be ok :)

Re: Path Queuing

PostPosted: Sun Jun 07, 2015 10:53 pm
by trungdle
Slippery slope ¦]
+1

Re: Path Queuing

PostPosted: Sun Jun 07, 2015 11:24 pm
by Dallane
Sounds like a good way for us to start using bots

Re: Path Queuing

PostPosted: Sun Jun 07, 2015 11:58 pm
by trungdle
Dallane wrote:Sounds like a good way for us to start using bots

I remember to see some thornbush collecting bot before. There was bots around.

Re: Path Queuing

PostPosted: Mon Jun 08, 2015 4:32 pm
by biskvito
in Age Of Empires we used shift+click or something, each click would place a small flag and a line connecting the flags, saved a lot of time