Calm your tits, man. No one likes to be shouted at. It's not how you get your way. But even more so, don't make suggestions that are redundant; we have all these things you've suggested in the game already, you're just so worked up over your perceived injustices that you've completely forgotten everything you may or may not have ever known about Crime.
Claeyt wrote:1. Make a damn in-game Notice Board that leads to an online page like the store does with a Forum Page for Rangering/Reward offerings for noobs to get vet players to help them hunt down criminals. Make a Notice Board that shows a map to the general location of those criminals town maybe.
Why? Any player who wants help killing someone and doesn't know anyone in game that they can ask can come here to HoB and make a thread asking for veterans to help them. There is no need to make an in-game link to HoB when references to the forums are already abundant. IF there ever comes a time when posting on the forums asking for rangers becomes popular, I will consider a subforum of HoB specifically for such threads, but it seems that most people use in-game contacts or do their justice themselves.
Claeyt wrote:2. Have a system that shows who's the most prevalent criminal on the server by showing the top 20 characters that have the most crime scents active. Give rewards from the king to the Ranger that kills that character with the most scents active. Give something special to the criminal who's on that list.
3. Make a list of the top Criminal Dens on the server with the list being the towns with the most active scented Criminals living in it. Maybe give a general map to their area. A big circle for the Rangers to search instead of an 'X' like on the port maps.
John has already said that he doesn't like 'magic' knowledge in the NPCs. Good criminals don't get caught so such a system would be magic knowledge. And like Pistolshrimp has already pointed out, debasement and other crimes would interfere with your system. Personally, I think towns should be able to practice combat internally against the day they might get raided without some dot on some magical Providence map showing everyone where their peaceful little town is located. Not to mention giving larger raiding groups an excuse to 'ranger' said town and pretend they are doing the world a favor. The king already gives rewards to those who turn in the scalp of a character with Murder skills. That is enough.
Claeyt wrote:4. One of the hardest things to do for Rangering is connecting the crime at some mid level base to someone who can actually do something about it. Normally players don't want to give out their location just to try and get a Ranger to the scent so why in the world can't you guys....
Make Scents Transferable in Town so that Rangers can be given Scents to hunt down criminals from Providence.
See, here's where you've forgotten some important facts. Any player who finds crime scents in or around their base can now track them to wherever they lead and make a map that anyone else on the server can use to attack the offending criminal. And the number of maps they can make is not even limited in any way. Maps for a dozen raiders? Maps for scouting alts? Maps for the original victim to teleport an alt out there and watch the revenge take place? Maps to sell to bystanders and make an event out of it? You can do it all! Scent transference is not at all needed and neither is giving your location out to others.