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Now that satan salts are dead.

PostPosted: Mon Jun 01, 2015 11:10 pm
by Nikixos
Can we walk faster on paved ground?

Let's discuss this in a civil manner. H&H has this feature for a reason, it's very time consuming to walk from one point to another in big big towns, which means big communities, which is the point of the game for some people, playing in a group, and not only for groups but also hermits will benefit from this feature.

From RoB: The benefit of paving land is that stamina drain is reduced when running and sprinting.

I'm not sure if something like this is already in development, but it would help us greatly if it was added.

Okay you don't need to make it so we walk faster on ground, Just make it so we can ride Pigs! And we can take our pigs all around our village to get from one point to the other.

Re: Now that satan salts are dead.

PostPosted: Mon Jun 01, 2015 11:59 pm
by Thor
Sounds like a fair suggestion to me.

Re: Now that satan salts are dead.

PostPosted: Tue Jun 02, 2015 12:00 am
by trungdle
I thought we are already faster on paved?

Re: Now that satan salts are dead.

PostPosted: Tue Jun 02, 2015 12:01 am
by Thor
trungdle wrote:I thought we are already faster on paved?


With carts I think.

Re: Now that satan salts are dead.

PostPosted: Tue Jun 02, 2015 12:30 am
by Darwoth
i must of missed why satan salts are dead, they seem to work just fine for me.

Re: Now that satan salts are dead.

PostPosted: Tue Jun 02, 2015 12:45 am
by Dallane
Darwoth wrote:i must of missed why satan salts are dead, they seem to work just fine for me.


Because people are stupid

Re: Now that satan salts are dead.

PostPosted: Tue Jun 02, 2015 1:00 am
by Rubberduckbandit
Dallane wrote:
Darwoth wrote:i must of missed why satan salts are dead, they seem to work just fine for me.


Because people are stupid


Because like 95% of the **** that has never even scalped a body other than the alt trash in prov they like to talk out of their ass.

Re: Now that satan salts are dead.

PostPosted: Tue Jun 02, 2015 1:22 am
by Nikixos
Darwoth wrote:i must of missed why satan salts are dead, they seem to work just fine for me.


Oh they are not dead, they work perfectly, the thing is that people used to just afk the withdrawals away and this is the perfect chance to add something to give faster walking for paved ground, since it's logical to walk faster on paved terrain than in natural terrain.
BESIDES The updates go, add something nice, add something evil and so on.

Re: Now that satan salts are dead.

PostPosted: Tue Jun 02, 2015 2:18 am
by loftar
Nikixos wrote:H&H has this feature for a reason

I wasn't aware H&H had this feature. :)

The only difference is that it takes a bit less stamina to run on paved ground, but on most non-forest terrain you can already run indefinitely.

Re: Now that satan salts are dead.

PostPosted: Tue Jun 02, 2015 2:23 am
by Dallane
loftar wrote:
Nikixos wrote:H&H has this feature for a reason

I wasn't aware H&H had this feature. :)


:lol: :lol: :lol: :lol: :lol: