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Spy's and Detective's

PostPosted: Sun May 17, 2015 1:55 pm
by dinoxx7xx
Hello Dear Pilgrims.
I have 1 more new idea for Salem!

News skills: Hiding, Detection.

Hiding allows you to hide by clicking on Adventure, Hide. After you clicked Hide in Adventure menu click on a tree, bush etc. to hide wait for it to go to 100%.
After it is 100% you are hidden, noone cant see you(animals cant see you to), but you can see others, you are hidden only for 5 min(also uses 5 phlegm and black bile to hide).

Detection allows you to find out who is hidding around by clicking on Movment, Detect. After you clicked Detect in Movement menu you started Detecting. To detect someone around you, you need to stay still. Detecting also drains phlegm, black bile and blood(maybe?).

I hope you like my idea.
:D :) ;) :? :P

Re: Spy's and Detective's

PostPosted: Sun May 17, 2015 2:06 pm
by Argentis
I don't like that idea. I don't see how it can be useful.

Re: Spy's and Detective's

PostPosted: Sun May 17, 2015 2:27 pm
by dinoxx7xx
Well if animal aggro you and you have time to hide it wil no more agro you, or players when runing from players that want kill you if you have time to hide that will maybe run somewhere else

Re: Spy's and Detective's

PostPosted: Sun May 17, 2015 3:30 pm
by Argentis
dinoxx7xx wrote:Well if animal aggro you and you have time to hide it wil no more agro you, or players when runing from players that want kill you if you have time to hide that will maybe run somewhere else


If someone is chasing you then there are on your heels. You wouldn't have time to hide. Or they got a scent to track you with. Then hiding is useless it would just point to the tree you are hiding. As for animals, you wouldn't have time to hide too.

Re: Spy's and Detective's

PostPosted: Sun May 17, 2015 3:37 pm
by dinoxx7xx
Well if someone is chasing you and is far then you hide., as i said also useful for animals

Re: Spy's and Detective's

PostPosted: Sun May 17, 2015 3:55 pm
by Argentis
dinoxx7xx wrote:Well if someone is chasing you and is far then you hide., as i said also useful for animals


If he is far enough that you can't see him on your minimap in most cases he has lost the chase. As for animals you wouldn't have time to hide (as stated before).

Re: Spy's and Detective's

PostPosted: Sun May 17, 2015 4:00 pm
by Rifmaster
Image

Re: Spy's and Detective's

PostPosted: Sun May 17, 2015 4:05 pm
by Argentis
Rifmaster wrote:Image


You'll note that I tried to show him his idea is bad and he should feel bad. But it's all empty in there.

Re: Spy's and Detective's

PostPosted: Sun May 17, 2015 6:59 pm
by SpanDexSteve
Im asking myself will Dino ever run out of crazy ideas? :lol:

Re: Spy's and Detective's

PostPosted: Sun May 17, 2015 7:25 pm
by Heffernan
now heres a real great suggestion: ban dino from making new ideas :s