So, I have played Salem, and before it Haven off and on since 2009. I just came back, with some friends, to the Inspirational System and the new Gluttony cool down. It is my opinion, that both of these systems absolutely suck.
First off, time gating a game, with the option of paying to get by this time gating (via the potions) makes the game feel so cheap, akin to a Facebook game or something. Also, I literally started playing the game 3 hours ago, have no proficiency above 1500, not even close to all the basic skills, and am out of Inspiration. If/when I log on in the morning, i'll be able to study a few singing logs before I'm out again. All 3 of my friends have hit the same roadblock, and honestly we didn't realize it was coming till we hit it. I think there are some aspects of this system that do have some merit though. It basically makes it so that you can smash out all of your lp in one sitting without having to log in all day long to reset the quick refreshing curios, but I think the negatives vastly outweigh the positives here.
As far as the gluttony cd goes, it wouldn't be such a big deal, if we were not scrambling to get BB up so that we can get Inspiration up faster. Although, I bet as we progress through the content, this will just get more and more aggravating.
Long story short: Time gating progression, with real money bypass, makes the game feel cheap; a lot like a cheap Facebook game or the like. And it really sucks when your a new player! The gluttony cd would not feel so bad at first without the Inspirational system, since us noobs are rushing to get BB up so that we can study more, and experience content faster.
I understand there needs to be a limiting system. I just think that time gating it is not the answer for a game like Salem.
That's just my two cents, take it or leave it.