In continuation to this thread
With landmarks and wagons most of game mechanics needed for fast transport is already in place, it needs only some corrections and improvements.
Make wagons much cheaper - around 10 silver per trip and make it working the other way too. The wagon master somehow returns (e.g.to Providence), so he can take passengers with him.
Fix horse mechanics and pricing. Horse price is too high for single use and too low for permanent use. Should be around 50s for single use and around 800s (canoe price) for the right to keep the horse. Single use means it would become unmountable after fixed amount of time (several hours perhaps) and it should disappear when nobody is watching. Non-mountable horse should have no bounding box because it could be abused.
Horse mechanics really sucks now. Yesterday my client crashed when riding a horse. I could not log in while the horse was there because the horse was blocking place and when I could log in the horse was gone. Tears.
Terraform the map to create forest paths between landmarks because:
1. Frequently moving wagon makes a trail.
2. By saving players from tree-bumping and cliff avoiding it would reduce time to get anywhere by a horse, thus making horse transport more practical. Fords are nice too.
You can actually make this a game event by lending players instruments to terraform a road west.
If needed, make landmark network a bit more dense so it takes less than half hour to get to any place from nearest landmark by a horse (including time to go around ridges).
In the future remove teleportation to Providence and give telportation to nearest landmark instead, so getting to Providence and back would cost 40s maximum (if it takes 2 wagons to get from your place to Providence).
Build royal stalls at landmarks at least with basic supplies, possibly at less friendly prices than in Providence. It would require players to weight transport price against better trade opportunities. That will also make European-made goods more valuable on the western part of the map.