Purity of potables

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Purity of potables

Postby Procne » Wed Apr 08, 2015 7:06 pm

Have the purity of potables play some rule in the food we make. But instead of affecting amount of biles make them affect food category restoration. At 100% they would restore 2x more (or 2x more often) food category.
To make it more consistent have each potable restore some food category, even if only by a small amount (for example 50% chance to restore by 5%). So carrots, parsley, raddishes etc.

For example carrots would restore potatoes, raddishes would restore pumpkins, parsley would restore berries, oakworth would restore shellfish and so on.
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Re: Purity of potables

Postby JohnCarver » Wed Apr 08, 2015 7:17 pm

Interesting idea. This would require we move all recipes to 'any vegetable' though.
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Re: Purity of potables

Postby Thor » Wed Apr 08, 2015 7:19 pm

Procne wrote:(for example 50% chance to restore by 5%)


This would be for 0% ones and 100% ones would be 100% chance to restory by 5%?
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Re: Purity of potables

Postby Procne » Wed Apr 08, 2015 7:24 pm

JohnCarver wrote:Interesting idea. This would require we move all recipes to 'any vegetable' though.

Why? Can't you have the recipes retain restorative properties even if they call specifically for carrots etc?
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Procne wrote:(for example 50% chance to restore by 5%)


This would be for 0% ones and 100% ones would be 100% chance to restory by 5%?

Yes
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Re: Purity of potables

Postby JohnCarver » Wed Apr 08, 2015 7:25 pm

Procne wrote:This would be for 0% ones and 100% ones would be 100% chance to restory by 5%?



oH I see... So you are saying that instead I just manually go into any recipe that has carrots and give it the restore value if it indeed calls for carrots.

This is less elegant, but doable of course.
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