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Sunday Province events - New ideas

PostPosted: Tue Feb 17, 2015 11:19 am
by ASTAROTH
Wating 4r server to wake up tooday so im making a new topic ;p

Maby we will give some ideas from us to Devs to implement new events that might bring more fun to the sundays 8-) ?

If they will like one or two ideas they might spend some time to make them happen?

We have new frog race contest :> its funny must say, but maby some one have any other grate ideas ? share them here :>

il add my idea straight ahed as a example.

Lets make something with more movement like simian grove :D

It would be some thing like this :
4 track lines from 4r sides connected in the middle.
Like little maze so we have to turn sides and try not to block ouersefls trying to run as fast after GO signal to the middle.
There can be small or big hills we nead to climb without rope on diferent speeds to not fall going slow or risk fast, few tiles to swim in deep watter,
In extreme versions there might be added some animals to kill on the way like deer, turkeys, snakes, bears, or tree to cut maby ;p ?

Dev would just stand on middle, teleport 4 candidates on the strting line, and say GO and droping golden egg maby? who will lift it first its a winner.

Wating 4r other ineresting ideas i know you have them :)

Re: Sunday Province events - New ideas

PostPosted: Tue Feb 17, 2015 11:24 am
by trungdle
Sunday lotto prize depend on number of players if noone win double the price of the ticket and double the existing prize +new purchases nextime.

Re: Sunday Province events - New ideas

PostPosted: Tue Feb 17, 2015 11:25 am
by HasseKebab
1v1 tournaments, 2v2 tournaments, 3v3 tournaments, 4v4 tournaments, 5v5 tournaments

And a larger arena of course, this one is so ***** small. Especially when theres like +20 people in it.

Re: Sunday Province events - New ideas

PostPosted: Tue Feb 17, 2015 11:31 am
by ASTAROTH
HasseKebab wrote:1v1 tournaments, 2v2 tournaments, 3v3 tournaments, 4v4 tournaments, 5v5 tournaments

And a larger arena of course, this one is so ***** small. Especially when theres like +20 people in it.


i think that would take 2 much time if there would be many candidates 4r every turnament ? few houers wathing solo fights? dont think devs will find time 4r that :(

Re: Sunday Province events - New ideas

PostPosted: Tue Feb 17, 2015 11:34 am
by HasseKebab
not all tournaments at the same day lol

Re: Sunday Province events - New ideas

PostPosted: Tue Feb 17, 2015 11:39 am
by Procne
Long time ago we used to make this event on private WoW server, on Arathi Basin battleground. Was wondering if it was possible to do something similar here.

It worked like this - instead of flags each node had some resources requiring different professions to extract - ores from the mine, leather and meat from the stables, flax and wheat from the farm, etc.
Players from 2 teams had to fight for control over the nodes and harvest the materials at the same time. Nodes also had crafting stations (cooking fire, forge, etc.) where you could process the harvested materials. Each material and product had some value in points which were awarded after turning them into a special NPC at the team's base. The team which accumulated most points won.

Maybe we could do something similar? An island with different resource nodes (mine, forest, farm, quarry, fishery) and crafting stations. Players form 2 teams and are transported to the island with empty inventory and only their equipment. And they fight over the resources. Some will concentrate on combat, some on harvesting / crafting. Proper skills and equipment (preparation!) would make them more efficient. Ofc looting / murder would be disabled and after KO players would be respawned at their base after 30 seconds or so.

Re: Sunday Province events - New ideas

PostPosted: Tue Feb 17, 2015 12:43 pm
by Argentis
Procne wrote:Long time ago we used to make this event on private WoW server, on Arathi Basin battleground. Was wondering if it was possible to do something similar here.

It worked like this - instead of flags each node had some resources requiring different professions to extract - ores from the mine, leather and meat from the stables, flax and wheat from the farm, etc.
Players from 2 teams had to fight for control over the nodes and harvest the materials at the same time. Nodes also had crafting stations (cooking fire, forge, etc.) where you could process the harvested materials. Each material and product had some value in points which were awarded after turning them into a special NPC at the team's base. The team which accumulated most points won.

Maybe we could do something similar? An island with different resource nodes (mine, forest, farm, quarry, fishery) and crafting stations. Players form 2 teams and are transported to the island with empty inventory and only their equipment. And they fight over the resources. Some will concentrate on combat, some on harvesting / crafting. Proper skills and equipment (preparation!) would make them more efficient. Ofc looting / murder would be disabled and after KO players would be respawned at their base after 30 seconds or so.


I like that.

Re: Sunday Province events - New ideas

PostPosted: Tue Feb 17, 2015 2:24 pm
by HolyLight
Im sure JC mentioned somewere at some point congregations will take place were a % of players from the village / server must attend church once per week or so to negate some kind of effect.

Unsure if this will be added to providance, however you can be sure they will be in expiditions.

Re: Sunday Province events - New ideas

PostPosted: Tue Feb 17, 2015 2:26 pm
by Procne
If media in my country learned of this they would label Salem as a sect.

Re: Sunday Province events - New ideas

PostPosted: Tue Feb 17, 2015 2:28 pm
by HolyLight
Procne wrote:If media in my country learned of this they would label Salem as a sect.


Well, they would be pretty close to the truth.

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