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warding totems

PostPosted: Sat Feb 14, 2015 5:58 pm
by Afyren
so I've got a steer skull and a wooden post, I'm wanting to affix one to the other, ideally as a type of torch that will shoot fireballs :)

I just like the idea of a dead steer shooting fireballs out of its dead eyesocket's at witches and thieves who dare trespass on my land

not at all sorry if this has been suggested before as it should be.

Re: warding totems

PostPosted: Sat Feb 14, 2015 6:47 pm
by pistolshrimp
This idea is so bad it's goes full circle to become awesome again.

Re: warding totems

PostPosted: Sat Feb 14, 2015 7:41 pm
by Flink
or it could be a special witch tower against pilgrim walking in the darkness?

Re: warding totems

PostPosted: Sat Feb 14, 2015 9:32 pm
by Rifmaster
Flink wrote:or it could be a special witch tower against pilgrim walking in the darkness?


Maybe something that drains your biles a LOT the closer you get to it, like a certain amount of biles per second right next to it, and decreasing by a certain amount depening on how "good" the totem is, until the drain turns into 0.

Re: warding totems

PostPosted: Sat Feb 14, 2015 10:53 pm
by DarkNacht
Rifmaster wrote:
Flink wrote:or it could be a special witch tower against pilgrim walking in the darkness?


Maybe something that drains your biles a LOT the closer you get to it, like a certain amount of biles per second right next to it, and decreasing by a certain amount depening on how "good" the totem is, until the drain turns into 0.

It would be interesting to have objects that would intensify light or darkness drain to defend against witches or good Christians.

Re: warding totems

PostPosted: Sat Feb 14, 2015 10:59 pm
by Argentis
DarkNacht wrote:
Rifmaster wrote:
Flink wrote:or it could be a special witch tower against pilgrim walking in the darkness?


Maybe something that drains your biles a LOT the closer you get to it, like a certain amount of biles per second right next to it, and decreasing by a certain amount depening on how "good" the totem is, until the drain turns into 0.

It would be interesting to have objects that would intensify light or darkness drain to defend against witches or good Christians.


Churches?

Re: warding totems

PostPosted: Sat Feb 14, 2015 11:03 pm
by Necrobane
Argentis wrote:
Churches?


too expensive. maybe cheaper version.

Re: warding totems

PostPosted: Sat Feb 14, 2015 11:19 pm
by DarkNacht
Argentis wrote:Churches?

Churches create a large area of light in darkness I was thinking of something that would just intensify the existing light/darkness drain in a small area.