two ideas & two observations

idea #1: player stalls should have a 15 character option to name their stall or give a brief description what's inside. this would be viewable just by hovering the cursor over the stall without clicking. would give customers quick insight into what might be in the stall or a vendors name if they prefer to patronize a specific group.
idea #2: "TRAPS" - these could only be built on town owned squares and location only be seen by town members. they would have large spacing limits so they could not be spammed and would need strategic placement. there could be an interesting surprise awaiting for people snooping around or during sieges.
example 1: Spiked Hole - (40 sharp sticks, 3 wrought iron, 10 rope, 15 grass)if any non town member steps into placement square blood bile damage between 15 to 25 and be immobilized for 8 seconds.
example 2: Trip Wire - (5 pig iron, 15 rope, 15 knotted wood block, 20 flint) step into square and receive 10 to 20 black bile damage and a chance to break bone.
observation #1: I like the lobster mushroom map graphic but it needs to be smaller, its just simply too big.
observation #2: buildings with fireplaces burning need a graphic to show light smoke from the chimney, maybe similar to the campfire.
idea #2: "TRAPS" - these could only be built on town owned squares and location only be seen by town members. they would have large spacing limits so they could not be spammed and would need strategic placement. there could be an interesting surprise awaiting for people snooping around or during sieges.
example 1: Spiked Hole - (40 sharp sticks, 3 wrought iron, 10 rope, 15 grass)if any non town member steps into placement square blood bile damage between 15 to 25 and be immobilized for 8 seconds.
example 2: Trip Wire - (5 pig iron, 15 rope, 15 knotted wood block, 20 flint) step into square and receive 10 to 20 black bile damage and a chance to break bone.
observation #1: I like the lobster mushroom map graphic but it needs to be smaller, its just simply too big.
observation #2: buildings with fireplaces burning need a graphic to show light smoke from the chimney, maybe similar to the campfire.