I suggested this idea to JC a bit ago, but I kind of want to see what the community at large thinks of it

Silent_Bob wrote:
I suggested this idea to JC a bit ago, but I kind of want to see what the community at large thinks of it. The concept is very simple: a watch tower works kind of like a super brazier. Built inside your claim or inside a village, it'll do damage to those who try and harm you. Here's the thing: In order to make it work at all, someone needs to man it. Manning a watch tower will set your character in it, who will then stay there even while offline. This means that if the watch tower is destroyed, your character will be knocked out and at the mercy of whoever destroyed it. In order to prevent people from just planting some crappy alt in it, the tower's damage and range are dependent on whoever's manning its biles (probably yellow and black). It'd have a fairly large base health, but could gain a bonus from a character's blood. This could mean said watch tower could be twice as strong as a brazier with twice the range, or a piece of junk. So yeah, that's basically all I can think to put in here. What do you guys think?
Rifmaster wrote:Silent_Bob wrote:
I suggested this idea to JC a bit ago, but I kind of want to see what the community at large thinks of it. The concept is very simple: a watch tower works kind of like a super brazier. Built inside your claim or inside a village, it'll do damage to those who try and harm you. Here's the thing: In order to make it work at all, someone needs to man it. Manning a watch tower will set your character in it, who will then stay there even while offline. This means that if the watch tower is destroyed, your character will be knocked out and at the mercy of whoever destroyed it. In order to prevent people from just planting some crappy alt in it, the tower's damage and range are dependent on whoever's manning its biles (probably yellow and black). It'd have a fairly large base health, but could gain a bonus from a character's blood. This could mean said watch tower could be twice as strong as a brazier with twice the range, or a piece of junk. So yeah, that's basically all I can think to put in here. What do you guys think?
Great idea IMO, however i think it should be more than just twice as stong as a brazier, maybe triple the damage that a brazier causes instead.
Rubberduckbandit wrote:I think it's pretty good since it comes with a high reward for the raider's if its a high level character say 200 in every stat just to get decent damage. It would mean if they ko the char and scalp it they'll more then likely get an executioners mask as a reward from puggles, and on the other hand its a better deterrent against scavengers that just like to scavenge bases without any real trouble.
DarkNacht wrote:Rubberduckbandit wrote:I think it's pretty good since it comes with a high reward for the raider's if its a high level character say 200 in every stat just to get decent damage. It would mean if they ko the char and scalp it they'll more then likely get an executioners mask as a reward from puggles, and on the other hand its a better deterrent against scavengers that just like to scavenge bases without any real trouble.
Except that people would just build no skill alts with just the humour for the watch tower leveled to man them so it would not be worth that much.
hamai wrote:I like it but being another brazier like structure is kinda repetitive...
What if it was a just high place from where players could shoot rifles and pistols over the walls?
It would increase weapons range so a town could build a few to be covered, and a hermit would probably need only one central tower to shoot those damn raiders.... It would be a good place to have a weapon storage where rifles could be stored already loaded and ready to shoot.. 2 players could work together, one shooting, the other reloading... It would be a silver drain having all that ammo, but providing defense its worthy... Sorry bout my engrish btw
hamai wrote:I like it but being another brazier like structure is kinda repetitive...
What if it was a just high place from where players could shoot rifles and pistols over the walls?
It would increase weapons range so a town could build a few to be covered, and a hermit would probably need only one central tower to shoot those damn raiders.... It would be a good place to have a weapon storage where rifles could be stored already loaded and ready to shoot.. 2 players could work together, one shooting, the other reloading... It would be a silver drain having all that ammo, but providing defense its worthy... Sorry bout my engrish btw
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