Cursed items

Forum for suggesting changes to Salem.

Cursed items

Postby Scilly_guy » Tue Jan 06, 2015 11:58 pm

So, for all I know, this may already exist, that is the beauty of witchcraft and the paranoia it has brought *looks over shoulder*.

I was thinking about curses and wondering if they last until the priest cleanses you or if some might wear off, I literally have NO idea, and does he remove all of the curses or just the most recent/oldest? Is there some other factor that gives him a chance at failing to remove the curse, perhaps a new artifact class could influence this, leading us to create our "sunday best" to visit the church in. I'm thinking a gold cross made from a golden egg is quite a good artifact.

Anyway, my idea was that witches could plant items, ordinary foragables that carry a curse, which affects the player that picks it. I don't know anything about witchcraft which I believe I have made quite clear, I don't know what the cost of the curse should be, blackbile at the time they set the item, some precrafted "curse" which they add when they plant it, whatever. I do think this type of curse should wear off after some amount of time the character is "awake", ie in game, or of course they could visit the priest.

What I envision happening is a witch planting old singing logs, new world gourds, salt, hell even rusty coins, whatever they fancy, somewhere on the ground, NOT in a container, thats a different idea ¦] Obviously normal items disappear quite quickly, but if someone wants a foragable they aren't going to know how long its been there unless they leave it, go away and come back, they've either missed their chance and it was safe but if its still there perhaps its cursed, maybe they didn't leave it long enough, do they want to risk it now though? I think after a few days the item should vanish though, perhaps the length of time the curse lasts depends on the PP of the witch. With the rusty coins (a special case) you would bury these somewhere you suspect someone will likely dig, the edge of a lime pit , and they get cursed when they wash it or study it.

I realise this would mean that Providence would no longer be safe for foraging, and TBH thats really my hope, for anyone who wants to protest that this would be bad for newbies, my argument is that the curses would affect dice rolls that a new character probably won't be making, slotting artifacts, planting fields & pots, building coal clamps, causing a cave-in etc, and by the time they get to that stage the curse will have worn off, even if its a few days worth of in game time.

I know a lot of people play with alts for everything, and so it doesn't matter if their foraging alt gets cursed, so for that purpose the curse should probably effect both the person who picks it AND the person who uses it/studies it etc.
Scilly_guy
 
Posts: 742
Joined: Wed Feb 20, 2013 12:05 pm

Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 6 guests