I was thinking about curses and wondering if they last until the priest cleanses you or if some might wear off, I literally have NO idea, and does he remove all of the curses or just the most recent/oldest? Is there some other factor that gives him a chance at failing to remove the curse, perhaps a new artifact class could influence this, leading us to create our "sunday best" to visit the church in. I'm thinking a gold cross made from a golden egg is quite a good artifact.
Anyway, my idea was that witches could plant items, ordinary foragables that carry a curse, which affects the player that picks it. I don't know anything about witchcraft which I believe I have made quite clear, I don't know what the cost of the curse should be, blackbile at the time they set the item, some precrafted "curse" which they add when they plant it, whatever. I do think this type of curse should wear off after some amount of time the character is "awake", ie in game, or of course they could visit the priest.
What I envision happening is a witch planting old singing logs, new world gourds, salt, hell even rusty coins, whatever they fancy, somewhere on the ground, NOT in a container, thats a different idea
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I realise this would mean that Providence would no longer be safe for foraging, and TBH thats really my hope, for anyone who wants to protest that this would be bad for newbies, my argument is that the curses would affect dice rolls that a new character probably won't be making, slotting artifacts, planting fields & pots, building coal clamps, causing a cave-in etc, and by the time they get to that stage the curse will have worn off, even if its a few days worth of in game time.
I know a lot of people play with alts for everything, and so it doesn't matter if their foraging alt gets cursed, so for that purpose the curse should probably effect both the person who picks it AND the person who uses it/studies it etc.