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Doctors Bag

PostPosted: Fri Dec 19, 2014 5:19 pm
by Angus
how about a doctors bag, a small purse like bag carried in your inventory that can be opened and has 6 or so slots. for carrying - paste, salts, splint, leeches, tourniquet, rattler serum, berrymash laxative, willow tonic, doctors mask, ect.

Re: Doctors Bag

PostPosted: Fri Dec 19, 2014 5:37 pm
by Pildream
+1

Re: Doctors Bag

PostPosted: Tue Jan 20, 2015 11:14 am
by Sorrol
+1

Re: Doctors Bag

PostPosted: Tue Jan 20, 2015 11:27 am
by McTc
with the new UI i believe this will not be needed.

Re: Doctors Bag

PostPosted: Tue Jan 20, 2015 11:30 am
by DarkNacht
McTc wrote:with the new UI i believe this will not be needed.

Even with the new UI it would be nice to be able to make a pack to keep all your medial supplies in just to keep them organized and make it more convenient to pick up and drop off.

Re: Doctors Bag

PostPosted: Tue Jan 20, 2015 12:21 pm
by Barny
DarkNacht wrote:
McTc wrote:with the new UI i believe this will not be needed.

Even with the new UI it would be nice to be able to make a pack to keep all your medial supplies in just to keep them organized and make it more convenient to pick up and drop off.

Cool idea, different grade packages. It may works like key ring, and can not be placed in the pockets. Will be very useful in different situations. But I doubt that developers will do so. But the idea is still good.

Re: Doctors Bag

PostPosted: Tue Jan 20, 2015 12:35 pm
by Sorrol
Never doubt! Just hope :) Also to not make them overpowered make them like 3 slots max so people cannot take all different medicine with them...

Re: Doctors Bag

PostPosted: Tue Jan 20, 2015 12:52 pm
by bashnagdul
with the new system it should be able to just make various containers. since the weight will be counted, not the size....
soo just make a 10 slot bag that weighs the same as the components its made of (2 cotton cloth? 3 leather?) and whatever is inside it. that way we can self manage our inventories. and we cannot store them in conatainers full, only empty.
seems a simple yet elegant solution to me.... give up carrying capacity for simplicity.

Re: Doctors Bag

PostPosted: Tue Jan 20, 2015 1:01 pm
by Barny
Sorrol wrote:Never doubt! Just hope :) Also to not make them overpowered make them like 3 slots max so people cannot take all different medicine with them...

Maybe in future. I think right now they have a lot of work, and about the subject they just say: you will have unlimited inventory.. So i doubt.

Re: Doctors Bag

PostPosted: Tue Jan 20, 2015 2:25 pm
by MarpTarpton
As mentioned, we are redoing the inventory system to feature an encumbrance mechanics. However, that being said, we like the idea of making bags to "partition" this new wealth of inventory space to assist with organization.