Spices

Spices

Obviouly spices would be added to food stuffs, but not in the recipe rather they would be added to the food after its been completed and then only when it still has all its uses. The spice would then modify one of more of the glutton values.
The point of this would be to 1) Allow greater control over your bile gains 2) Add a bit more complexity to gluttony 2) Allow a slightly easier time for top end players to gain biles 3) Act as a silver sink
Some of the things spices would do:
Raise Min Blood, Phlegm, Black, or yellow biles
Raise Max Blood, Phlegm, Black, or yellow biles
Decrease Full & Fed up on that food
Decrease 1 or both %'s for food group decrease
Or any combination of these
Anything grown would have 3 uses. Items in Shakers would have 10 uses.
Here's a few off the top of my head:
Easy Spices:
Any Salt --> grind + Glass Jar = Shaker of Salt
Mystle Oak Leaves --> Dry on Frame + Glass Jar = Shaker of Bay Leaves
Basil --> grow
Rosemary --> grow
Thyme --> grow
Sage --> grow
Dill --> grow
Mid Level:
Pepper --> grind + Glass Jar = Shaker of Pepper
Garlic --> dehydrate --> grind + Glass Jar = Shaker of Garlic Powder
Onion --> dehydrate --> grind + Glass Jar = Shaker of Onion Powder
Sage --> grow --> Dry on Frame --> grind + Glass Jar = Shaker of Ground Sage
Dill --> grow --> Dry on Frame --> grind + Glass Jar = Shaker of Ground Dill
Upper Level:
Jalapeno --> dehydrate --> grind + Glass Jar = Shaker of Cayanne Pepper
Additional Minutia:
A Spice skill could unlock Spice Chest:
Which can be mounted on wall and hold 12 Shakers of spice


Obviouly spices would be added to food stuffs, but not in the recipe rather they would be added to the food after its been completed and then only when it still has all its uses. The spice would then modify one of more of the glutton values.
The point of this would be to 1) Allow greater control over your bile gains 2) Add a bit more complexity to gluttony 2) Allow a slightly easier time for top end players to gain biles 3) Act as a silver sink
Some of the things spices would do:
Raise Min Blood, Phlegm, Black, or yellow biles
Raise Max Blood, Phlegm, Black, or yellow biles
Decrease Full & Fed up on that food
Decrease 1 or both %'s for food group decrease
Or any combination of these
Anything grown would have 3 uses. Items in Shakers would have 10 uses.
Here's a few off the top of my head:
Easy Spices:
Any Salt --> grind + Glass Jar = Shaker of Salt
Mystle Oak Leaves --> Dry on Frame + Glass Jar = Shaker of Bay Leaves
Basil --> grow
Rosemary --> grow
Thyme --> grow
Sage --> grow
Dill --> grow
Mid Level:
Pepper --> grind + Glass Jar = Shaker of Pepper
Garlic --> dehydrate --> grind + Glass Jar = Shaker of Garlic Powder
Onion --> dehydrate --> grind + Glass Jar = Shaker of Onion Powder
Sage --> grow --> Dry on Frame --> grind + Glass Jar = Shaker of Ground Sage
Dill --> grow --> Dry on Frame --> grind + Glass Jar = Shaker of Ground Dill
Upper Level:
Jalapeno --> dehydrate --> grind + Glass Jar = Shaker of Cayanne Pepper
Additional Minutia:
A Spice skill could unlock Spice Chest:
Which can be mounted on wall and hold 12 Shakers of spice
