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Save our clicks! (And server event traffic too)

PostPosted: Sun Nov 16, 2014 6:33 am
by LOMS
To save our clicks, developers can do following:
Add context menu option to quick fill smelters with required amount of coal from your inventory.
Add context menu option to quick fill fireplaces, ovens and smokers with required amount of branches/woodblocks from your inventory.
Add context menu option to prepare fields with required amount of humus from your inventory.
Make "shift"-planting for pots! - DONE!
Make shift-filling for water buckets. After bucket is filled(or is emtied) - automaticly get new empty (or filled with same liquid) bucket under cursor.

Say No more clicks for the Click-God!

Added:
Allow us to open gates, while we riding a horse! Screw unmounting!
Allow us to swap items in equipment slots with items under cursor!

Added:
Flask should have "drink" option in inventory, but when you select it - flask should automatically replace item in your left hand before your character starts to drink.

Added:
Unsplitted cabbage should provide same amount of fuel for compost bins and coops as if it was splitted! At this moment single cabbage provides 3 fuel in 1 click, and spltted cabbage provides from 2.5 to 5.5 fuel, but in 2-8 clicks (!!11oneone).
Same for turkeys, dead wild turkeys should provide at least 7 fuel instead of 5, dead domesticated turkeys should provide at least 10 fuel instead of 5 (amount of fuel for corresponding plucked ones).
- developers said that it's intended to be so. "splitted material rot better then unsplitted" or something like that.

Re: Save our clicks! (And server event traffic too)

PostPosted: Mon Nov 17, 2014 1:53 pm
by Judaism
Would be quite cool.

Re: Save our clicks! (And server event traffic too)

PostPosted: Thu Nov 27, 2014 9:24 am
by LOMS
Allow us to open gates, while we riding a horse! Screw unmounting!

Re: Save our clicks! (And server event traffic too)

PostPosted: Thu Nov 27, 2014 8:09 pm
by NordErdTod
Let us fill barres via clicking on a well! It is even logical - there already is a bucket on a well, why should we pour water from a bucket into a bucket to pour it into barrel? Make the process 10 times longer, but save our clicks! = )

Re: Save our clicks! (And server event traffic too)

PostPosted: Thu Nov 27, 2014 10:58 pm
by Nektaris
I think they will implement all those things in the official client when it's ready.

Re: Save our clicks! (And server event traffic too)

PostPosted: Fri Nov 28, 2014 12:44 pm
by LOMS
Nektaris wrote:I think they will implement all those things in the official client when it's ready.

It's not a client-side mechanics.
You know, your client doesn't send an additional message "take another humus from inventory" when you preparing your fields, shift-clicking on them with humus under your cursor. When you shift-click with item on something, your client sends same item-interact message, but with special flag (caused by pressing shift-key), and server takes a corresponding item under your cursor (if shift-clicking is implemented for item or group).

Re: Save our clicks! (And server event traffic too)

PostPosted: Fri Nov 28, 2014 3:44 pm
by Lord_Avu
Might be a latikai only thing bt why oh god why can't I swap equiped tools without taking the equiped one out first? You can swap them in belt no problem but not the one equiped.

Re: Save our clicks! (And server event traffic too)

PostPosted: Fri Nov 28, 2014 4:20 pm
by LOMS
Lord_Avu wrote:Might be a latikai only thing bt why oh god why can't I swap equiped tools without taking the equiped one out first? You can swap them in belt no problem but not the one equiped.

This is server-side fix too. Added to op.

Re: Save our clicks! (And server event traffic too)

PostPosted: Fri Nov 28, 2014 4:29 pm
by Yes
LOMS wrote:
Lord_Avu wrote:Might be a latikai only thing bt why oh god why can't I swap equiped tools without taking the equiped one out first? You can swap them in belt no problem but not the one equiped.

This is server-side fix too. Added to op.

Pick the equipped item and then put it in the slot of the item you want to equip. It's the same amount of clicks.

Re: Save our clicks! (And server event traffic too)

PostPosted: Fri Nov 28, 2014 4:57 pm
by MagicManICT
LOMS wrote:
Lord_Avu wrote:Might be a latikai only thing bt why oh god why can't I swap equiped tools without taking the equiped one out first? You can swap them in belt no problem but not the one equiped.

This is server-side fix too. Added to op.


Rule of thumb: 90% of the processing time is spent on 10% of the code. Optimization on the other 90% should be ignored unless performance is really horrible. In other words, this really won't fix any problems unless there is a problem.

Still, if there's a bug in the way it works, the bugs should get fixed. If it will save the player a number of clicks, it should probably be implemented. After all, computer processors don't suffer repetitive action injuries like the human body. (you can abuse the hardware with overclocking, overheating, etc, but it's not really the same thing.)